[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100601281":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":30,"centralContacts":34,"locations":40,"responsibleParty":56,"collaborators":58,"id":63,"slug":64,"hasResults":65,"nctId":66,"briefTitle":67,"officialTitle":68,"acronym":25,"eligibilityCriteria":69,"healthyVolunteers":70,"sex":71,"minAge":72,"maxAge":73,"enrollmentInfo":74,"targetDuration":25,"studyType":77,"phases":78,"briefSummary":80,"conditions":81,"keywords":83,"overallStatus":89,"whyStopped":25,"lastUpdateSubmitDate":90,"lastUpdatePostDateStruct":91,"startDateStruct":94,"completionDateStruct":96,"leadSponsor":98,"locationsCount":99},{"fullName":5,"class":6},"University of California, Davis","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Intervention group- Gamified app version; dietary assessment + gamification","EXPERIMENTAL","Participants will be randomly assigned at enrollment to the intervention group, which will receive a gamified app that delivers behavioral nudges and provides a daily report of caloric and nutrient intake.",[13],"Other: A mobile application that uses AI to deliver behavioral nudges that encourage healthy food choices.",{"label":15,"type":16,"description":17,"interventionNames":18},"Control group- Limited app version, dietary assessment only","ACTIVE_COMPARATOR","Participants will be randomized at enrollment to the control group, which will receive a \"limited\" app version that only provides a daily report of caloric and nutrient intake, without delivering behavioral nudges.",[19],"Other: Limited app version for dietary assessment only",[21,26],{"type":6,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"A mobile application that uses AI to deliver behavioral nudges that encourage healthy food choices.","As a mobile application for assessing dietary intake, the app provides a daily report of food intake- a core function that both the gamified and limited app versions have. The gamified version has the added functionality of delivering behavioral nudges that encourage healthy food selections.",[9],null,{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Limited app version for dietary assessment only","This app version provides a daily report of energy and nutrient intake- available to those randomized to the control group",[15],[31],{"name":32,"affiliation":5,"role":33},"Lauren E Au, PhD, RDN","PRINCIPAL_INVESTIGATOR",[35],{"name":36,"role":37,"phone":38,"phoneExt":25,"email":39},"Christabel A Domfe, MS","CONTACT","530-752-4630","cadomfe@ucdavis.edu",[41],{"facility":42,"status":25,"city":43,"state":44,"zip":45,"country":46,"countryCode":47,"cosmosGeoPoint":48,"geoPoint":53,"contacts":54},"University of California, Davis - Department of Nutrition","Davis","California","95616","United States","US",{"type":49,"coordinates":50},"Point",[51,52],-121.74052,38.54491,{"lat":52,"lon":51},[55],{"name":36,"role":37,"phone":38,"phoneExt":25,"email":39},{"type":57,"investigatorFullName":25,"investigatorTitle":25,"investigatorAffiliation":25,"oldNameTitle":25,"oldOrganization":25},"SPONSOR",[59,61],{"name":60,"class":6},"International Food Policy Research Institute",{"name":62,"class":6},"Penn State University","100601281","using-an-ai-mobile-application-to-promote-healthy-eating-100601281",false,"NCT07108452","Using an AI Mobile Application to Promote Healthy Eating","Leveraging AI to Transform Dietary Choices for Cardiovascular Health in Young Adults Experiencing Food Insecurity","Inclusion Criteria:\n\n* Willing to use their smartphones with app to record all foods consumed\n* UC Davis student\n\nExclusion Criteria:\n\n* eating disorders\n* Participant in the validation study that tested the app's accuracy against weighed food records",true,"ALL","18 Years","24 Years",{"count":75,"type":76},114,"ESTIMATED","INTERVENTIONAL",[79],"NA","The goal of this feasibility study is to determine the adherence, acceptability, and usability of the behavioral intervention of a mobile AI application and its effects on food choices and diet quality. A secondary goal is to assess whether the app's accuracy or feasibility differs by food security status. Study participants are UC Davis students aged 18-24 years. The main question it aims to answer is:\n\n\\- Does the gamified app version that delivers behavioral nudges have a higher adherence and acceptability rate, and does this translate to better dietary behaviors?\n\nParticipants will use either the intervention app (dietary assessment + gamification) or the control app (non-gamified, dietary assessment only) for six weeks to record all their food intake. Diet quality will be assessed at baseline and endline, and a Likert scale acceptability questionnaire will be administered at endline.",[82],"Healthy",[84,85,86,87,88],"artificial intelligence","Implementation science","college students","food security","diet quality","NOT_YET_RECRUITING","2026-07-15",{"date":92,"type":93},"2026-07-17","ACTUAL",{"date":95,"type":76},"2026-10",{"date":97,"type":76},"2026-12",{"name":5,"class":6},1]