[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100646669":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":25,"centralContacts":29,"locations":25,"responsibleParty":38,"collaborators":25,"id":42,"slug":43,"hasResults":44,"nctId":45,"briefTitle":46,"officialTitle":47,"acronym":25,"eligibilityCriteria":48,"healthyVolunteers":49,"sex":50,"minAge":51,"maxAge":52,"enrollmentInfo":53,"targetDuration":25,"studyType":56,"phases":57,"briefSummary":59,"conditions":60,"keywords":63,"overallStatus":69,"whyStopped":25,"lastUpdateSubmitDate":70,"lastUpdatePostDateStruct":71,"startDateStruct":74,"completionDateStruct":76,"leadSponsor":78,"locationsCount":25},{"fullName":5,"class":6},"Mersin University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Experimental: Web-Based Gamification Education","EXPERIMENTAL","Web-Based Gamification Education: Participants in this group will receive postpartum hemorrhage management education supported by web-based gamification. The training program will consist of 4 sessions delivered once a week, each lasting approximately 45-60 minutes. After each session, participants will access gamified modules developed using Genially, including interactive tasks, case-based scenarios, quizzes, and reward systems such as points and badges.",[13],"Other: Web-Based Gamification Education",{"label":15,"type":16,"description":17,"interventionNames":18},"Online Classical Education","PLACEBO_COMPARATOR","Online Classical Education: Participants in this group will receive postpartum hemorrhage management education through traditional online teaching methods. The training program will consist of 4 sessions delivered once a week, each lasting approximately 45-60 minutes. The education will be provided using lecture-based methods such as PowerPoint presentations and verbal explanations. No gamification elements will be used.",[19],"Other: Online Classical Education",[21,26],{"type":6,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"Web-Based Gamification Education","The web-based gamification program consists of 4 sessions and interactive modules designed to improve knowledge, clinical decision- making skills, motivation, and self-efficacy in postpartum hemorrhage management.",[9],null,{"type":6,"name":15,"description":27,"armGroupLabels":28,"otherNames":25},"The classical education program consists of 4 sessions and includes standard theoretical instruction on postpartum hemorrhage management without gamification components.",[15],[30,35],{"name":31,"role":32,"phone":33,"phoneExt":25,"email":34},"Gözde Gökçe İsbir","CONTACT","+905057782319","gozdegokce@gmail.com",{"name":36,"role":32,"phone":25,"phoneExt":25,"email":37},"Berivan Ülkü Çağlar","brvn.caglar@gmail.com",{"type":39,"investigatorFullName":40,"investigatorTitle":41,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"PRINCIPAL_INVESTIGATOR","Gozde Gokce Isbir","Professor","100646669","web-based-gamification-in-postpartum-hemorrhage-management-education-among-midwifery-students-100646669",false,"NCT07688122","Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students","The Effect of Web-Based Gamification in Postpartum Hemorrhage Management Education on Knowledge Level, Motivation, Clinical Self-Efficacy, and Satisfaction Among Midwifery Students: A Randomized Controlled Trial","Inclusion Criteria:\n\n* Living in Turkey\n* Aged between 18-40 years\n* Female\n* Native speaker of Turkish\n* Fourth-year undergraduate midwifery student\n* Having received basic education on postpartum hemorrhage within the curriculum\n* Having access to internet and digital devices (computer, tablet, or smartphone)\n* Voluntarily agreeing to participate in the study\n\nExclusion Criteria:\n\n* Not attending at least 80% of the training sessions\n* Not completing the data collection tools fully\n* Participating in another study or training related to postpartum hemorrhage management during the research period\n* Not accessing or completing the gamification modules (for the experimental group)\n* Withdrawing from the study at any stage",true,"FEMALE","18 Years","40 Years",{"count":54,"type":55},128,"ESTIMATED","INTERVENTIONAL",[58],"NA","This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery students receiving postpartum hemorrhage management education.",[61,62],"Hemorrhage Management Training","Gamification in Health Education",[64,65,66,67,68],"postpartum hemorrhage","gamification","midwifery education","learning motivation","self-efficacy","NOT_YET_RECRUITING","2026-06-30",{"date":72,"type":73},"2026-07-07","ACTUAL",{"date":75,"type":55},"2026-10-01",{"date":77,"type":55},"2027-01-15",{"name":5,"class":6}]