[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"cerebral-palsy-spastic-hemiplegic-quality-of-movement\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:cerebral-palsy-spastic-hemiplegic-quality-of-movement":27},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":11,"sex":16,"minAge":17,"maxAge":18,"enrollmentInfo":19,"targetDuration":4,"studyType":22,"phases":23,"briefSummary":25,"conditions":26,"keywords":4,"overallStatus":28,"whyStopped":4,"lastUpdateSubmitDate":29,"lastUpdatePostDateStruct":30,"startDateStruct":33,"completionDateStruct":35,"leadSponsor":37,"locationsCount":5},"100658763","virtual-reality-augmented-constraint-induced-movement-therapy-versus-conventional-constraint-induced-therapy-for-upper-limb-rehabilitation-in-children-with-unilateral-cerebral-palsy-100658763",false,"NCT07853937","Virtual Reality-Augmented Constraint-Induced Movement Therapy Versus Conventional Constraint-Induced Therapy for Upper Limb Rehabilitation in Children With Unilateral Cerebral Palsy.","Virtual Reality-Augmented Constraint-Induced Movement Therapy Versus Conventional Constraint-Induced Therapy for Upper Limb Rehabilitation in Children With Unilateral Cerebral Palsy: A Randomized Controlled Trial.","Inclusion Criteria:\n\n* Able to handle objects in daily life within levels I, II and III on the Gross Motor Function Classification System.\n* Absence of musculoskeletal disorders that impaired the ability of children to use the VR system.\n* Normal or corrected hearing and vision.\n* Able to understand and follow simple directions and perform requested tasks.\n* Tutor Consent.\n\nExclusion Criteria:\n\n* Dizziness during VR sessions.\n* Intolerance to VR environments.\n* Unable to continue or follow the CIMT or VR program.","ALL","4 Years","14 Years",{"count":20,"type":21},30,"ESTIMATED","INTERVENTIONAL",[24],"NA","Cerebral palsy (CP) causes persistent motor and postural impairments that can limit children's functional independence and participation. Upper-limb rehabilitation traditionally relies on conventional therapies, while Virtual Reality (VR) provides an immersive, engaging environment that can improve motor function and quality of life. Constraint-Induced Movement Therapy (CIMT) promotes intensive use of the affected upper limb and has demonstrated benefits in motor and functional outcomes. Recent evidence suggests that combining VR with CIMT (VRCIT) may further improve upper-limb function, hand manipulation, and dexterity. However, in Tunisia, access to CIMT and VR-based rehabilitation remains limited, and no Tunisian study has yet evaluated the effectiveness of VRCIT in children with unilateral CP, highlighting an important research gap.\n\nAim: Evaluate the effectiveness of Virtual Reality-Augmented Constraint-Induced Movement Therapy and constraint-induced movement therapy only in improving unimanual upper limb function in children with unilateral cerebral palsy.",[27],"Cerebral Palsy Spastic Hemiplegic, Quality of Movement","NOT_YET_RECRUITING","2026-09-26",{"date":31,"type":32},"2026-10-02","ACTUAL",{"date":34,"type":21},"2026-10-01",{"date":36,"type":21},"2027-02-28",{"name":38,"class":39},"Faculty of Medicine, Sousse","OTHER"]