[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"gamification-in-health-education\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:gamification-in-health-education":29},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,2,0,[8,48],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":30,"overallStatus":36,"whyStopped":4,"lastUpdateSubmitDate":37,"lastUpdatePostDateStruct":38,"startDateStruct":41,"completionDateStruct":43,"leadSponsor":45,"locationsCount":4},"100646669","web-based-gamification-in-postpartum-hemorrhage-management-education-among-midwifery-students-100646669",false,"NCT07688122","Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students","The Effect of Web-Based Gamification in Postpartum Hemorrhage Management Education on Knowledge Level, Motivation, Clinical Self-Efficacy, and Satisfaction Among Midwifery Students: A Randomized Controlled Trial","Inclusion Criteria:\n\n* Living in Turkey\n* Aged between 18-40 years\n* Female\n* Native speaker of Turkish\n* Fourth-year undergraduate midwifery student\n* Having received basic education on postpartum hemorrhage within the curriculum\n* Having access to internet and digital devices (computer, tablet, or smartphone)\n* Voluntarily agreeing to participate in the study\n\nExclusion Criteria:\n\n* Not attending at least 80% of the training sessions\n* Not completing the data collection tools fully\n* Participating in another study or training related to postpartum hemorrhage management during the research period\n* Not accessing or completing the gamification modules (for the experimental group)\n* Withdrawing from the study at any stage",true,"FEMALE","18 Years","40 Years",{"count":21,"type":22},128,"ESTIMATED","INTERVENTIONAL",[25],"NA","This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery students receiving postpartum hemorrhage management education.",[28,29],"Hemorrhage Management Training","Gamification in Health Education",[31,32,33,34,35],"postpartum hemorrhage","gamification","midwifery education","learning motivation","self-efficacy","NOT_YET_RECRUITING","2026-06-30",{"date":39,"type":40},"2026-07-07","ACTUAL",{"date":42,"type":22},"2026-10-01",{"date":44,"type":22},"2027-01-15",{"name":46,"class":47},"Mersin University","OTHER",{"id":49,"slug":50,"hasResults":11,"nctId":51,"briefTitle":52,"officialTitle":53,"acronym":54,"eligibilityCriteria":55,"healthyVolunteers":16,"sex":56,"minAge":57,"maxAge":58,"enrollmentInfo":59,"targetDuration":4,"studyType":23,"phases":61,"briefSummary":62,"conditions":63,"keywords":65,"overallStatus":73,"whyStopped":4,"lastUpdateSubmitDate":74,"lastUpdatePostDateStruct":75,"startDateStruct":77,"completionDateStruct":79,"leadSponsor":81,"locationsCount":83},"100614193","study-on-the-effect-of-a-gamified-health-education-programme-on-primary-school-children-100614193","NCT07276412","Study on the Effect of a Gamified Health Education Programme on Primary School Children","Study on the Effect of a Health Education Programme Based on Gamification Strategies on Diet, Sedentary Behaviour and Daily Physical Activity in Primary School Children.","BELLOTEX-SALUD","Inclusion Criteria:\n\n* Pupils enrolled in primary education at schools in Extremadura.\n\nExclusion Criteria:\n\n* All pupils diagnosed with special educational needs will be excluded.\n* Pupils who join after the programme has started.\n* Absence of informed consent signature to participate in the study and use of the BELLOTEX-SALUD application by the child's parents or legal guardians.\n* Any condition that, in the opinion of the investigators, would disqualify the subject from participation in the study.","ALL","6 Years","7 Years",{"count":60,"type":22},500,[25],"This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.",[29,64],"Health Education",[66,67,68,69,64,70,71,72],"school","child","obesity","physical activities","Quality of Life","Gamification","sedentary","RECRUITING","2025-11-28",{"date":76,"type":40},"2025-12-11",{"date":78,"type":40},"2024-09-02",{"date":80,"type":22},"2026-09-07",{"name":82,"class":47},"Universidad de Extremadura",1]