[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"hemorrhage-management-training\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:hemorrhage-management-training":28},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":30,"overallStatus":36,"whyStopped":4,"lastUpdateSubmitDate":37,"lastUpdatePostDateStruct":38,"startDateStruct":41,"completionDateStruct":43,"leadSponsor":45,"locationsCount":4},"100646669","web-based-gamification-in-postpartum-hemorrhage-management-education-among-midwifery-students-100646669",false,"NCT07688122","Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students","The Effect of Web-Based Gamification in Postpartum Hemorrhage Management Education on Knowledge Level, Motivation, Clinical Self-Efficacy, and Satisfaction Among Midwifery Students: A Randomized Controlled Trial","Inclusion Criteria:\n\n* Living in Turkey\n* Aged between 18-40 years\n* Female\n* Native speaker of Turkish\n* Fourth-year undergraduate midwifery student\n* Having received basic education on postpartum hemorrhage within the curriculum\n* Having access to internet and digital devices (computer, tablet, or smartphone)\n* Voluntarily agreeing to participate in the study\n\nExclusion Criteria:\n\n* Not attending at least 80% of the training sessions\n* Not completing the data collection tools fully\n* Participating in another study or training related to postpartum hemorrhage management during the research period\n* Not accessing or completing the gamification modules (for the experimental group)\n* Withdrawing from the study at any stage",true,"FEMALE","18 Years","40 Years",{"count":21,"type":22},128,"ESTIMATED","INTERVENTIONAL",[25],"NA","This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery students receiving postpartum hemorrhage management education.",[28,29],"Hemorrhage Management Training","Gamification in Health Education",[31,32,33,34,35],"postpartum hemorrhage","gamification","midwifery education","learning motivation","self-efficacy","NOT_YET_RECRUITING","2026-06-30",{"date":39,"type":40},"2026-07-07","ACTUAL",{"date":42,"type":22},"2026-10-01",{"date":44,"type":22},"2027-01-15",{"name":46,"class":47},"Mersin University","OTHER"]