[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"pediatric-inhalational-induction\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:pediatric-inhalational-induction":28},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":10,"hasResults":11,"nctId":12,"briefTitle":13,"officialTitle":14,"acronym":4,"eligibilityCriteria":15,"healthyVolunteers":16,"sex":17,"minAge":18,"maxAge":19,"enrollmentInfo":20,"targetDuration":4,"studyType":23,"phases":24,"briefSummary":26,"conditions":27,"keywords":29,"overallStatus":35,"whyStopped":4,"lastUpdateSubmitDate":36,"lastUpdatePostDateStruct":37,"startDateStruct":40,"completionDateStruct":42,"leadSponsor":44,"locationsCount":5},"100653483","active-engagement-game-versus-passive-media-during-pediatric-inhalational-induction-100653483",false,"NCT07787351","Active Engagement Game Versus Passive Media During Pediatric Inhalational Induction","Active Engagement Game Versus Passive Media During Pediatric Inhalational Induction: A Pragmatic Randomized Trial","Inclusion Criteria:\n\n* Age 3 to 8 years\n* American Society of Anesthesiologists (ASA) physical status I or II\n* Elective surgery or sedation requiring general anesthesia\n* Planned mask (inhalational) induction\n* Assessed by the attending anesthesiologist as sufficiently calm and cooperative to participate without pharmacological premedication for anxiolysis\n\nExclusion Criteria:\n\n* Receipt of pharmacological premedication for anxiolysis (e.g., intranasal dexmedetomidine, oral midazolam)\n* Developmental, cognitive, or communication impairment severe enough to preclude engagement with the interactive game or understanding of instructions\n* Profound visual or hearing impairment that would prevent participation in the game or usual care distraction\n* Any clinical airway scenario in which the attending anesthesiologist determines that study participation poses a safety risk",true,"ALL","3 Years","8 Years",{"count":21,"type":22},128,"ESTIMATED","INTERVENTIONAL",[25],"NA","The goal of this clinical trial is to learn whether an active, breath-controlled iPad\u002Fphone game can reduce the need for physical restraint during mask-based anesthesia induction in children undergoing surgery.\n\nThe main question it aims to answer is:\n\nDoes an active-engagement game reduce the need for physical restraint during mask induction, compared with standard passive media distraction (such as watching cartoons)?\n\nInvestigators will compare children who use the new interactive game to children who receive standard passive audiovisual distraction, to see if the active game lowers rates of physical restraint during induction.\n\nParticipants will:\n\nPlay an interactive game on an iPad or phone while awake, before anesthesia begins, controlling it themselves.\n\nContinue \"playing\" once the anesthesia mask is placed over their face, at which point the anesthesiologist takes over the controls using a phone remote.\n\nHave the game synced to their own natural breathing pattern, so the visuals on the screen move in time with each breath, giving them a sense of active control without needing to physically touch the device.\n\nBe compared to a group of children who instead watch passive video content (cartoons or similar) during induction, following standard care.",[28],"Pediatric Inhalational Induction",[30,31,32,33,34],"Pediatric inhalational induction","mask acceptance","active engagement","passive media","physical restraint","NOT_YET_RECRUITING","2026-08-26",{"date":38,"type":39},"2026-08-31","ACTUAL",{"date":41,"type":22},"2026-09-01",{"date":43,"type":22},"2027-02-28",{"name":45,"class":46},"Hong Kong Children's Hospital","OTHER"]