BID LTM Digital Intervention in Aging

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age60-85
SponsorUniversity of California, San Francisco

About this trial

Healthy aging is typically accompanied by diminished capability for learning and retrieval of high-fidelity long-term memory (LTM). The decline in these faculties is accelerated and becomes significant deficits in LTM and cognitive control functions at the level or a diagnosis of Mild Cognitive Impairment (MCI). Training with the navigation game, relative to training with control games, is expected to improve LTM performance for older adult participants.

Researchers will compare two different digital interventions to assess whether they may be helpful in improving cognitive function.

Participants will conduct study activities remotely (e.g., at-home):

1. Baseline Assessment. Complete a series of cognitive assessments and surveys. 2. Intervention. Engage in a digital intervention for up to 8 weeks. 3. Post Intervention Assessment. Complete the same cognitive assessments and surveys as the Baseline Assessment. 4. Follow-Up Assessment. Six months after the intervention ends, participants will complete the same cognitive assessments and surveys as the Baseline Assessment.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Minimum of 12 years of education

English fluency: All task instructions are presented in English language text. In order to control for sufficient and equivalent participant comprehension of the procedures and instructions, we require their self-report of fluency in English.

Normal or corrected-to-normal vision

Normal or corrected-to-normal hearing

Disqualifiers

Under the age of 60

Clinical diagnosis of neurological or psychiatric disorder Clinical diagnosis of dementia or AD8 score of >4

Visually or hearing impaired without correction to normal

Regularly (one or more times per week) practicing an instrument within the last year

Trial design

Design model

Parallel

Treatments tested in this trial

  • Long Term Memory

    Behavioral

    Tablet computer game designed to stimulate environmental enrichment via an adaptive and immersive experience learning virtual neighborhoods and errands in order to complete assigned errands.

  • Worder

    Behavioral

    Tablet computer game designed to stimulate interest in solving word puzzles, much like the Boggle game.

Treatment groups

150 Participants
are divided into 2 treatment groups
Group A: Long Term MemoryActive comparator 1 intervention
Group B: WorderActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

MDT change in recognition memory

Psychometric test for proportion correct in memory for studied images of common objects versus paired similar lures

Time frame
baseline promptly before, post-training promptly after regimen is completed, and follow up six months after post-training tests
2

TOUR change in cued recall memory

Psychometric test for proportion of details correctly recalled from recent autobiographical memory

Time frame
baseline promptly before, post-training promptly after regimen is completed, and follow up six months after post-training tests

Secondary outcomes

1

Cognitive Assessment change in working memory

Psychometric test for proportion of number of correctly identified images from working memory span

Time frame
baseline promptly before, post-training promptly after regimen is completed, and follow up six months after post-training tests

Other outcomes

Sponsors and contacts

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University of California, San Francisco

Lead sponsor

National Institute on Aging (NIA)

Collaborator