About this trial
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life. Today, there is a lack of evidence-based interventions to treat this condition, called Gaming Disorder (GD). This study will evaluate a new manual for treatment of GD, divided into a number of modules and based on cognitive behavioural therapy (CBT). The study is designed as a randomized controlled trial (RCT) and will be conducted at a clinic specialized in the treatment of gambling and gaming addiction.
Participants included in the study will be randomized to one of to groups. The intervention group will receive twelve weeks of individual CBT-treatment while participants allocated to the control group will be put on a twelve-week wait-list.
The hypothesis is that the manual based CBT treatment will result in a greater reduction in symptoms of criteria for GD.
Eligibility criteria
This trial does not accept healthy volunteersQualifiers
Fulfilling 5 out of 9 criteria for IGD according to DSM V
≥ 16 years of age
Can read and speak Swedish fluidly.
Disqualifiers
Somatic or psychiatric disease that is contraindicating or severely complicates the implementation of the intervention (e.g., ongoing psychotic, manic or hypomanic episode or neuropsychiatric condition with severe disability)
Ongoing increased suicide risk that is considered to make it inappropriate for the patient to participate in the study (based on evaluation at the structured clinical interview)
have another ongoing psychological treatment with a content similar to that in the current study
plan to start such treatment during the XX weeks that the study is ongoing or has during the last three weeks started or changed medication for any psychiatric problem.
Trial design
Parallel
Treatments tested in this trial
CBT-treatment
BehavioralCognitive Behavioral Treatment for Gaming Disorder.
Wait list control
BehavioralNo intervention
Treatment groups
Trial outcomes
Primary outcomes
Internet Gaming Disorder Scale- Short Form (IGDS9-SF)
Change in number of diagnostic criteria of Internet Gaming Disorder according to DSM-5. The score ranges from 9 to 45. A higher score indicates more problems related to gaming.
Secondary outcomes
Timeline follow back for gaming (TLFB-GD)
Registration of time spent on gaming and other activities during the twelve weeks of treatment.
Gaming Disorder Test (GDT)
Measures symptoms of GD according to ICD-10. A higher score indiciate a higher risk of GD.
Other outcomes
Patient health´s questionnaire (PHQ-9)
Measure of symptoms of depression. The total score is ranging from 0 to 27, with higher scores indicating more severe depressive symptoms.
Generalized Anxiety Disorder (GAD-7)
Measures symptoms of anxiety. The total score is 21, with cut off points at 5, 10 and 15, indicating minimal (0-4), mild (5-9), moderate (10-14) and severe (15-21) levels of anxiety. Higher scores indicate more severe anxiety.
Brunnsviken Brief Quality of life scale (BBQ)
Questionnaire for quality of life. The possible total score is 96 with higher scores indicating higher perceived quality of life.
Physical activity
Assessment of the level of physical activity and sedentary behavior. A low level of physical activity and a high amount of sedentary time is increasing the risk of several life-style related diseases.
Sponsors and contacts
Click on the lead sponsor to view all of their trials.
This trial is not recruiting at the moment. You can still explore other options: