Change 4 Better (C4B)

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorYale University

About this trial

The purpose of this research study is to determine the effectiveness of the Change4Better (C4B) mobile app at reducing the severity of problem gambling as compared to standard treatment as usual (TAU).

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

18 years of age or older;

able to speak, read and write in English;

report gambling in the past 2 months (60 days);

meet DSM-5 criteria for gambling disorder within past 12 months as determined by the Structured Clinical Interview for Pathological Gambling - DSM-5 version (SCI-PG-DSM);

Disqualifiers

unwilling or unable to provide informed consent due to severe cognitive impairment or inability to read;

deemed to have current untreated psychosis or mania;

active suicidal ideation;

physical dependence on opioids and/or alcohol requiring medical detoxification.

Trial design

Design model

Parallel

Treatments tested in this trial

  • Change4Better (C4B) mobile app

    Behavioral

    The content of the C4B app is designed to teach key CBT strategies to address gambling behaviors. The content targets concerns that people with gambling problems often experience (gambling debts, cognitive distortions related to gambling - for example, how unrelated events might be related to gambling outcomes). We have designed the content such that people using the app can see the pattern of progress, identify mistakes and setbacks, and learn from common experiences of people with gambling disorder

Treatment groups

128 Participants
are divided into 2 treatment groups
Group A: Change4Better (C4B) app plus Treatment As Usual (TAU)Experimental treatment 1 intervention
Group B: Treatment As Usual (TAU)No intervention 0 interventions

Trial outcomes

Primary outcomes

1

Change in gambling symptom severity

Change in gambling symptom severity as measured monthly by the Gambling Symptom Assessment Scale (G-SAS) from baseline to 6 months. Each item is scored on a 5-point scale from 0 (no symptoms) to 4 (extreme symptoms). The total score ranges from 0 to 48.

Time frame
Baseline to 6 months

Secondary outcomes

1

App engagement-Days Used

Measured by number of days participants used the app

Time frame
Randomization through week 12
2

App engagement- Topics completed

Measured by number of topics completed by participants

Time frame
Randomization through week 12
3

App engagement- Practice exercises

Measured by number of practice exercises completed

Time frame
Randomization through week 12
4

App engagement- Weekly usage

Measured by average number of minutes per week participants used the app

Time frame
Randomization through week 12

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Yale University

Lead sponsor

Mohegan Sun Problem Gambling Treatment Fund

Collaborator