About this trial
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.
This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
* Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Age over 18 years old
Normal-to-corrected vision
Ability to understand simple instructions
Disqualifiers
History of seizure
Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
Neurologic or orthopaedic pathology potentially affecting upper extremity movement
Trial population
Participants will be recruited through word-of-mouth within the Belgian population
Trial design
Other
Prospective
Treatments tested in this trial
Real-world manual dexterity task
BehavioralParticipants will perform a manual dexterity task involving the displacement of physical cubes
Immersive virtual reality with controllers
BehavioralParticipants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Immersive virtual reality with hand-tracking
BehavioralParticipants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Treatment groups
Trial outcomes
Primary outcomes
Brain cortical activity
Measures of brain cortical activity using EEG/fNIRS
Secondary outcomes
Average speed
Mean instant velocity of the upper extremity during task performance
Maximal movement speed
Peak instant velocity of the upper extremity during task performance
Movement smoothness
Spectral arc length of the normalised instant velocity (SPARC) of the upper extremity during task performance
Variation of velocity
Coefficient of variation of the instant velocity of the upper extremity during task performance
Sponsors and contacts
Click on the lead sponsor to view all of their trials.
Cliniques universitaires Saint-Luc- Université Catholique de Louvain
Lead sponsor
Université Catholique de Louvain
Collaborator
This trial is not recruiting at the moment. You can still explore other options: