Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-50
SponsorMuş Alparslan University

About this trial

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).

H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.

H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.

H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Being over 18 years of age,

Receiving education in an elderly care program,

Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,

Providing attendance during data collection processes.

Disqualifiers

Being under 18 years of age,

Not cooperating,

Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,

Being absent.

Trial design

Design model

Parallel

Treatments tested in this trial

  • Education

    Other intervention

    Students will be given a question-answer application. In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.

Treatment groups

68 Participants
are divided into 2 treatment groups
Group A: Escape Game GroupExperimental treatment 1 intervention
Group B: Question and Answer GroupNo intervention 0 interventions

Trial outcomes

Primary outcomes

1

Motivation average

The average scores of the students in the questionnaire used for motivation will be compared.

Time frame
1 months

Secondary outcomes

Other outcomes

Sponsors and contacts

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