Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorSinop University

About this trial

The goal of this randomized controlled trial is to evaluate the effectiveness of the Virtual Simulation Game (VSG) method in teaching venous blood sampling (VBS) skills to second-year nursing students. The study aims to provide a safe, engaging, and innovative learning environment for nursing students, enabling them to improve their skills without compromising patient safety.

The main questions the study seeks to answer are:

Does VSG training improve nursing students' knowledge levels in VBS education? Does VSG training enhance nursing students' practical performance in VBS procedures? Does VSG training increase nursing students' satisfaction with VBS education? Does VSG training boost nursing students' confidence in performing VBS? Does VSG training enhance nursing students' comfort during VBS practice? Researchers will compare the Virtual Simulation Game (VSG) method to the standard technique. In the VSG group, students will engage with an interactive simulation game to practice VBS skills virtually before applying them in a clinical setting. In the control group, students will practice VBS skills using traditional methods in a laboratory environment.

Participants' Tasks:

Students in the VSG group will:

Log in to the simulation platform with their credentials. Complete interactive training scenarios that mimic real-life challenges in venous blood sampling.

Practice the procedure on their peers under supervision.

Students in the control group will:

Practice VBS directly on their peers under supervision without using simulation.

After practicing, all students will be observed for 15 minutes by expert nurses for potential complications or discomfort. If needed, participants will receive medical care.

This study adheres to the CONSORT guidelines for randomized controlled trials and incorporates validated instruments to measure knowledge, skill performance, satisfaction, confidence, and comfort levels among participants. The findings aim to bridge the gap in nursing education by introducing an innovative, technology-driven approach to skill training.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

None

Disqualifiers

None

Trial design

Design model

Parallel

Treatments tested in this trial

  • Virtual Simulation Game

    Other intervention

    The Virtual Simulation Game (VSG) is an interactive, scenario-based digital training tool designed to enhance venous blood sampling (VBS) skills. Participants engage with the VSG platform to complete modules that simulate real-life clinical scenarios, allowing them to refine decision-making and procedural skills in a safe, controlled environment. This intervention is used in addition to traditional training to reinforce learning through repetition and feedback.

  • Traditional Training

    Other intervention

    Traditional training consists of theoretical instruction and hands-on practice sessions conducted in a laboratory setting. Participants observe VBS demonstrations, followed by supervised practice on peers to develop their procedural skills. This intervention represents the standard educational approach for VBS and serves as the comparator in this study.

Treatment groups

200 Participants
are divided into 2 treatment groups
Group A: Virtual Simulation Game GroupExperimental treatment 2 interventions
Group B: Traditional Education GroupActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Venous Blood Sampling Knowledge Form

Change in participants' knowledge of venous blood sampling procedures, assessed via a validated questionnaire.

Time frame
Pre-intervention (baseline) and post-intervention (immediately after training).
2

Venous Blood Sampling Application Checklist

Evaluation of participants' practical skills in venous blood sampling using a structured observational checklist.

Time frame
Pre-intervention (baseline) and post-intervention (immediately after training).

Secondary outcomes

1

Student Satisfaction and Self-Confidence in Learning Scale

Participant satisfaction with the educational experience, measured using the "Student Satisfaction and Self-Confidence in Learning Scale."

Time frame
Pre-intervention (baseline) and post-intervention (immediately after training).
2

Visual Comparison (Comfort) Scale

Measurement of comfort levels during venous blood sampling training using the "Visual Comparison Scale."

Time frame
Pre-intervention (baseline) and post-intervention (immediately after training).

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Sinop University

Lead sponsor

The Scientific and Technological Research Council of Turkey

Collaborator

Ege University

Collaborator