Effects of a Multisensory VR Experience on Stress and User Experience

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-35
SponsorUniversidad de Zaragoza

About this trial

This study explicitly tests a multisensory virtual reality experience that combines visual, auditory, and olfactory channels to modulate the stress response in young adults. In addition to visual and auditory stimulation, the study also assesses whether a relaxing olfactory stimulus attenuates this effect. The environment and task remain constant (constant visuals); auditory and olfactory elements are varied. Objective. To evaluate the main effects of varying auditory and olfactory stimuli, as well as their interaction, on variables related to the performance of a quiz-type task in virtual reality.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

must meet the required age.

must have corrected vision/hearing.

Disqualifiers

uncontrolled asthma.

uncontrolled odor-triggered migraines.

pregnancy state.

nasal congestion.

Trial design

Design model

Factorial

Treatments tested in this trial

  • Relaxing aroma and state of stress/calm

    Other intervention

    A 2×2 randomized design is used. The Aroma condition is between subjects (relaxing aroma vs. no aroma) (experimental group and control group). The Mode condition is within each group and consists of two blocks: Stress and Calm. The order of the blocks is counterbalanced (Stress-Calm/Calm-Stress): half of the participants experience Stress first and then Calm, and the other half in the reverse order.

Treatment groups

40 Participants
are divided into 2 treatment groups
Group A: ControlNo intervention 0 interventions
Group B: ExperimentalExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

NASA Task Load Index

This test measures perceived mental workload. It has the following dimensions: Mental demand, effort, physical demand, performance, time constraints, and frustration level. Scoring interpretation: Higher scores for mental demand, effort, physical demand, time constraints, and frustration level indicate a greater workload/demand. Higher performance indicates a better experience. Reference: S. G. Hart y L. E. Staveland, "Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research", en Advances in Psychology, vol. 52, North-Holland, 1988, pp. 139-183. doi: 10.1016/S0166-4115(08)62386-9.

Time frame
From enrollment to the end of treatment at 2 weeks
2

Short Stress State Questionnaire (SSSQ)

Test to measure stress levels. It has three dimensions: engagement, anxiety, and worry. Scoring interpretation: * Higher score in anxiety/worry -\> worse (more stress) * Higher score in engagement -\> better (more involvement/functional activation) Reference: W. S. Helton y K. Näswall, "Short Stress State Questionnaire", Eur. J. Psychol. Assess., vol. 31, n.o 1, pp. 20-30, jun. 2015, doi: 10.1027/1015-5759/a000200.

Time frame
From enrollment to the end of treatment at 2 weeks

Secondary outcomes

1

IPQ - Igroup Presence Questionnaire

A test that measures overall presence in VR. Dimensions: Spatial presence, engagement, realism. Scoring logic: Higher scores indicate greater presence. Reference: T. Schubert, F. Friedmann, and H. Regenbrecht, "The Experience of Presence: Factor Analytic Insights," Presence Teleoperators Virtual Environ., vol. 10, no. 3, pp. 266-281, June 2001, doi: 10.1162/105474601300343603.

Time frame
From enrollment to the end of treatment at 2 weeks
2

VRSQ - Virtual Reality Sickness Questionnaire

It measures Cybersickness / motion sickness symptoms. Dimensions: General malaise, vestibular symptoms. Scoring logic: Higher scores indicate greater malaise. Reference: H. K. Kim, J. Park, Y. Choi, and M. Choe, "Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment," Appl. Ergon., vol. 69, pp. 66-73, May 2018, doi: 10.1016/j.apergo.2017.12.016.

Time frame
From enrollment to the end of treatment at 2 weeks
3

VAS Scale

It measures: * Odor intensity (experimental only) * Odor liking (experimental only) * Odor familiarity (experimental only) * Perceived time pressure (both groups) Meaning: Higher scores indicate greater perceived intensity/liking/familiarity/pressure (depending on the item). Reference: M. Koo y S.-W. Yang, "Visual Analogue Scale", Encyclopedia, vol. 5, n.o 4, nov. 2025, doi: 10.3390/encyclopedia5040190.

Time frame
From enrollment to the end of treatment at 2 weeks
4

UEQ-S - User Experience Questionnaire Short

It masures the user experience. Dimensions: Pragmatic and hedonic. Scoring logic: Higher scores indicate better user experience. Reference: M. Schrepp, A. Hinderks, and J. Thomaschewski, "Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S)," Int. J. Interact. Multimed. Artif. Intell., vol. 4, no. 6, pp. 103-108, Dec. 2017.

Time frame
From enrollment to the end of treatment at 2 weeks

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

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