Effects of Virtual Reality-Based Interventions on Fine Motor and Activities of Daily Living Skills in Children Aged 5-10 Years With Autism Spectrum Disorder

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age5-10
SponsorBeyza Asli Bilsel

About this trial

This study will investigate the effects of a Leap Motion-based virtual reality intervention on fine motor skills and daily living performance in children aged 5-10 years with autism spectrum disorder (ASD). Children with ASD may experience difficulties in motor coordination, hand use, attention, and daily activities, which may affect their participation in everyday life.

The study will include children with ASD who attend occupational therapy sessions and meet the study eligibility criteria. Participants will receive a structured virtual reality-based intervention using Leap Motion technology. The intervention will provide controlled, repetitive, and task-oriented activities involving hand and finger movements.

Fine motor skills, daily living performance, and cognitive functioning will be assessed before and after the intervention using standardized assessment tools, including the Nine Hole Peg Test, the Canadian Occupational Performance Measure, and the Mini-Mental State Examination. Changes in fine motor performance and daily living performance from before to after the intervention will be examined.

The study aims to determine whether a Leap Motion-based virtual reality intervention may support fine motor skills and functional performance in children with ASD.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Children aged 5-10 years. A diagnosis of autism spectrum disorder (ASD). Currently receiving occupational therapy services at the study setting. Ability to follow simple verbal instructions and participate in structured intervention activities.

Disqualifiers

Presence of a neurological, orthopedic, or other medical condition that significantly affects upper-extremity motor performance.

Trial design

Design model

Single group

Treatments tested in this trial

  • Leap Motion-Based Virtual Reality Intervention

    Behavioral

    Participants will receive structured, task-oriented virtual reality activities using Leap Motion technology to practice hand and finger movements and support fine motor performance.

Treatment groups

20 Participants
are divided into 1 treatment group
Group A: Leap Motion-Based Virtual Reality InterventionExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Fine Motor Performance

Fine motor performance will be assessed using the Nine Hole Peg Test (NHPT). The test measures the time required to place and remove nine pegs, with shorter completion times indicating better fine motor performance.

Time frame
Baseline and immediately after completion of the intervention

Secondary outcomes

1

Occupational Performance and Satisfaction

Occupational performance and satisfaction will be assessed using the Canadian Occupational Performance Measure (COPM). Participants and their caregivers will identify occupational problems that are important in daily life, and performance and satisfaction with these activities will be rated. Higher scores indicate better self-perceived occupational performance and satisfaction.

Time frame
At baseline and immediately after completion of the intervention.

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Beyza Asli Bilsel

Lead sponsor

Atlas University

Sponsor institution

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