About this trial
Aim:
The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.
Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.
Disqualifiers
None
Trial design
Parallel
Treatments tested in this trial
SİMÜLATİON
Other interventionIntramuscular injection training with high-fidelity simulation model for Group A.
COMPUTER GAMES
Other interventionIntramuscular injection training with computer games for Group A.
Treatment groups
Trial outcomes
Primary outcomes
intramuscular injection skill levels
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.
self-directed learning skills
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.
intramuscular injection training satisfaction will be evaluated
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.
Sponsors and contacts
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