Feasibility, Acceptability, and Preliminary Effects of Virtual Reality for Pain, Anxiety and Recovery Enhancement of Children Post-scoliosis Surgical Repair

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age10-17
SponsorSt. Justine's Hospital

About this trial

Adolescent idiopathic scoliosis is the most common spinal deformity in adolescents and frequently requires surgical intervention when curvature becomes severe. Although surgical correction improves long-term outcomes, the immediate postoperative period is often characterized by significant pain and anxiety, particularly during early mobilization, which can delay participation in physiotherapy and recovery. Virtual reality (VR) has emerged as a promising non-pharmacological intervention for reducing pain and anxiety in pediatric medical settings through immersive distraction and guided engagement.

The VR-SPINE study is a mixed-methods pilot randomized controlled trial designed to evaluate the feasibility, acceptability, and preliminary clinical effects of a VR-based intervention during early postoperative mobilization in adolescents undergoing scoliosis surgery. 24 participants aged 10-17 years undergoing corrective scoliosis surgery will be recruited at CHU Sainte-Justine and randomized to either VR plus standard postoperative care or standard care alone. The VR intervention consists of a collaborative therapeutic game played during the first postoperative mobilization to an armchair, designed to promote relaxation, distraction, and engagement with physiotherapy.

Primary outcomes include the feasibility of recruitment and implementation, as well as acceptability and satisfaction among participants and healthcare professionals. Secondary outcomes include postoperative pain, anxiety, tolerance to mobilization, analgesic use, and adverse effects. Qualitative interviews with a subset of participants and healthcare professionals will further explore perceived barriers, facilitators, and the clinical experience of using VR during early recovery.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Adolescents aged 10 to 17 years hospitalized for corrective scoliosis surgery

Stable medical condition

Able to communicate in both French and English.

Disqualifiers

Documented photosensitive epilepsy

Severe cognitive deficits, preventing assent

Prone to motion sickness.

Trial design

Design model

Crossover

Treatments tested in this trial

  • Virtual Reality

    Device

    Children play using a VR headset, while a physiotherapist interacts via a connected tablet, creating a cooperative experience. The 15-30-minute session takes place in a relaxing, magical jungle environment where players explore the island together to uncover treasures, collect items, and interact with non-threatening creatures. The game emphasizes collaboration and communication to achieve shared objectives and a positive experience. The design prioritizes accessibility, relaxation, and distraction to reduce pain and anxiety during early mobilization.

  • Standard medical treatment

    Other intervention

    Standard post-surgical care includes multimodal analgesia, parental presence (if desired), and routine reassurance practices.

Treatment groups

24 Participants
are divided into 2 treatment groups
Group A: Virtual reality DistractionExperimental treatment 1 intervention
Group B: Standard TreatmentActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Recruitment Rate

Recruitment feasibility using a participant recruitment log. All eligible children will be approached for the study. The target is that at least 50% of participants agree to participate.

Time frame
Through study completion, around one week.
2

Completion Rate

Protocol feasibility assessed using case report form (CRF) documentation. The procedure will be considered feasible if 90% of participants successfully complete the study procedures and assessments.

Time frame
Through study completion, around one week
3

Acceptability of IVR among patients and HCP

This will be assessed using the Treatment Acceptability \& Preference (TAP), a 5- point Likert scale (0="not at all" and 4= "very much"), by both HCP and children and through interview feedback (qualitative).

Time frame
Post-intervention (immediately after returning to bed following mobilization)
4

Satisfaction regarding VR intervention

Children's and HCPs' satisfaction levels will be assessed using a 0-10 Verbal Numerical Rating Scale (VNRS), with 0 = low and 10 = high.

Time frame
This will be measured post-intervention (immediately after returning to bed following mobilization), and 14 days post-operative.

Secondary outcomes

1

Child Pain

Pain measured using the 0-10 Verbal Numerical Rating Scale (VNRS), where 0="no pain" and 10="worst pain".

Time frame
This will be assessed at baseline (T0), after mobilization, before starting VR game (T1), before repositioning to bed (T2), & post-intervention (immediately after returning to bed following mobilization, T3), on day 1.
2

Children's anxiety

Measured using an adapted 0-10 Verbal Numerical Rating Scale (VNRS), with 0 = low and 10 = high.

Time frame
This will be assessed at baseline (T0), after mobilization, before starting VR game (T1), before repositioning to bed (T2), and post-intervention (immediately after returning to bed following mobilization, T3), on day 1.
3

Time tolerated in the armchair (minutes)

The duration of time that the child tolerates mobilization in the armchair will be measured.

Time frame
This will be assessed before repositioning to bed (T2), on day 1.
4

Administration of narcotic analgesics

Administration of narcotic analgesics before and after the chair mobilizations and in the following subsequent 2 hours.

Time frame
This will be assessed at baseline (T0), after mobilization, before starting VR game (T1), before repositioning to bed (T2), post-intervention (immediately after returning to bed following mobilization, T3) and in the subsequent 2 hours, on day 1.

Other outcomes

Sponsors and contacts

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