About this trial
The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.
Eligibility criteria
This trial does not accept healthy volunteersQualifiers
Clinical diagnosis of, or active evaluation for, a neuromuscular disorder
Able to ambulate (with or without usual orthoses/assistive device) sufficiently to attempt a 6-minute walk.
Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.
Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).
Disqualifiers
Non-ambulatory or unsafe to attempt walking as judged by the treating physician.
Severe cognitive/behavioral impairment that precludes following instructions.
Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.
Non-English-speaking family (materials are available only in English for this pilot).
Trial design
Parallel
Treatments tested in this trial
Standard 6MWT
Other interventionATS-standard instructions, no electronic system; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back. A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.
Gamified 6MWT
Other interventionidentical course but child carries a RFID tag; at each lap the child taps an on an RFID reader, awarding a point and leveling-up an on-screen avatar; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back.A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.
Treatment groups
Trial outcomes
Primary outcomes
Change in 6 minute walk distance
Participants will walk back and forth in the clinic hallway for 6 minutes and distance will be recorded in meters
Secondary outcomes
Change in Children's OMNI Rate of Perceived Exertion (RPE) Scale
The OMNI RPE scale is a visual and numerical tool from 0-10 that helps individuals subjectively gauge the intensity of walking or running activity, with 0 representing no effort and 10 being maximal exertion.
Change in Physical Activity Enjoyment Scale (PACES)
The Physical Activity Enjoyment Scale (PACES) consists of 8 questions scored on a scale from 1 to 7, with a maximum score of 56 and a minimum score of 8. Higher scores indicate greater enjoyment of physical activity.
Recruitment Rate
percent of eligible participants successfully recruited in the study
Test completion rate
number of walk tests successfully completed compared to overall number of walk tests
Sponsors and contacts
Click on the lead sponsor to view all of their trials.
David Toupin
Lead sponsor
University of Kentucky
Sponsor institution