About this trial
The goal of this Randomized Controlled Trial is to define the effect of gamified teaching methods for pressure injury prevention in intensive care nurses. The main questions it aims to answer are:
H1: The gamified learning experience will increase the nurses' knowledge of pressure injury prevention compared to the control group.
H2: The gamified learning experience will increase the nurses' skills in pressure injury prevention compared to the control group.
H3: The gamified learning experience will increase the nurses' attitude toward pressure injury prevention compared to the control group.
Researchers will compare two arm to see if there is a difference in knowledge, skills, and attitudes. Participants in the experimental group will be educated via a gamified mobile learning application.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Being Registered Nurse for more than 1 year
Having at least an associate degree of nursing
Having a smart-phone or tablet
Being more than 18 years old
Disqualifiers
None
Trial design
Parallel
Treatments tested in this trial
A gamified mobile learning
DeviceThere will be a gamified environment in a mobile application with case scenarios on pressure injury prevention designed by researchers.
Booklet training
Other interventionNurses will receive training via a booklet about prevention of pressure injuries.
Treatment groups
Trial outcomes
Primary outcomes
Pressure Ulcer Knowledge Level
The Outcome will be measured by "The Pressure Ulcer Knowledge Assessment Tool (PUKAT 2.0)". PUKAT 2.0 is a 26-item questionnaire that assesses nurses' knowledge of pressure injury in six areas: etiology and development (six items), classification and observation (five items), risk assessment (two items), and nutrition (one item).
Attitude Towards Pressure Ulcer Prevention
Attitude Towards Pressure Ulcer Prevention instrument (APuP) will be used for defining attitude level of ICU nurses. APuP is a reliable and valid instrument to assess attitudes towards pressure ulcer prevention. There are 13 items in this scale, each of them evaluated with a 5-point Likert.
Secondary outcomes
System Usability
System Usability Scale (SUS) will be used. In this study, a gamified mobile application for the prevention of pressure injuries will be developed. SUS will be used to evaluate the usability of the application.
Sponsors and contacts
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Mehmet Akif Ersoy University
Lead sponsor
University of Massachusetts, Worcester
Collaborator
Massachusetts College of Pharmacy and Health Science
Collaborator
This trial is not recruiting at the moment. You can still explore other options: