Growing up With the Young Endocrine Support System (YESS!)

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age15-20
Sponsordr. Laura C. G. de Graaff-Herder

About this trial

Transition from paediatric to adult endocrinology is a challenge for adolescents, families and doctors. Up to 25% of young adults with chronic endocrine disorders are lost to follow-up ('drop-out') once the young adult moves out of paediatric care. Non-attendance and sub-optimal medical self-management can lead to serious and expensive medical complications. In a pilot study, adolescents suggested the use of e-technology to become more involved in the transition process. The investigators have designed and developed the YESS! game, a tool to help improve medical self-management in adolescents with chronic endocrine disorders. The hypothesis is that adolescents playing the YESS! game will show a larger increase in self-management score during the first year of transition and will have a lower drop-out rate at the adult endocrine outpatient clinic (OPC), compared to adolescents who do not play the game.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Aged 15 to 20 years old.

Diagnosed with congenital adrenal hyperplasia, hypogonadotropic hypogonadism, Turner syndrome, Klinefelter syndrome, growth hormone deficiency, combined pituitary hormone deficiency, Androgen insensitivity syndrome, thyroid dysgenesis or Addison's disease

Disqualifiers

Lack of a mobile phone or tablet.

Intellectual disability or language barrier leading to inability to use the YESS! game or the control game.

Trial design

Design model

Parallel

Treatments tested in this trial

  • YESS! game

    Device

    The YESS! game is a real-life game for smartphone or tablet in which the player has to solve a mystery. The adolescent plays an active role in the course of the story. This results in an interactive experience. During the game, the adolescent is challenged with regard to self-management and responsible behaviour in general life, with parallels to medical selfmanagement and responsible behaviour. The adolescent has to decide at several different moments whether to take action or not, whether to accept help or not and whether to share (fictive) confidential information or not. Other aspects that are covered are 'taking responsibility' and 'being on time'. The choices the adolescent makes throughout the game are registered in a coded manner, for later analysis. The game is available in Dutch, English and Spanish.

  • Snake '97

    Device

    Snake '97 is a game for smartphone or tablet which is free and can be downloaded in the App Store. The game is a remake of the original snake on the mobile phone in 1997 in which the player moves the snake around and makes the snake 'consume food' (little dots) which causes the snake to grow longer. The goal is to make the snake as large as possible. The game has 12 difficulty levels.

  • Transition-toolkit

    Other intervention

    The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.

Treatment groups

160 Participants
are divided into 4 treatment groups
Group A: Group YTExperimental treatment 2 interventions
Group B: Group GTExperimental treatment 2 interventions
Group C: Group TExperimental treatment 1 intervention
Group D: Group ONo intervention 0 interventions

Trial outcomes

Primary outcomes

1

Medical self-management group YT compared to group O @12months

The difference in Self-management and Transition to Adulthood with Rx (treatment) (STARx) questionnaire score from baseline after 12 months in participants receiving the YESS! game and toolkit (group YT) compared to participants receiving regular care (group O).

Time frame
12 months

Secondary outcomes

1

Medical self-management group YT compared to group GT and -T @12months

The difference in Self-management and Transition to Adulthood with Rx (treatment) (STARx) questionnaire score from baseline after 12 months in participants receiving the YESS! game and toolkit (group YT) compared to participants receiving the control game and toolkit (group GT) and participants receiving the toolkit only (group T). Transition to Adulthood with Rx (treatment) (STARx) questionnaire score in group YT compared to group GT and group T after 12 months.

Time frame
12 months
2

Medical self-management in group YT compared to group GT, -T and -O @6months

The difference in Self-management and Transition to Adulthood with Rx (treatment) (STARx) questionnaire score from baseline after 6 months in participants receiving the YESS! game and toolkit (group YT) compared to participants receiving the control game and toolkit (group GT), participants receiving the toolkit only (group T) and participants receiving regular care (group O).

Time frame
6 months
3

Drop-out rate adult outpatient clinic

The difference in the drop-out rate to the outpatient clinic in group YT compared to group GT, group T and group O during the first year after the last visit to the paediatric endocrinologist (i.e. one year after the moment of transfer, t=24 m).

Time frame
12 months

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

dr. Laura C. G. de Graaff-Herder

Lead sponsor

Erasmus Medical Center

Sponsor institution

This trial is not recruiting at the moment. You can still explore other options: