About this trial
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Students from elementary to higher education;
Students aged 6 years old and up.
Disqualifiers
Students with significant uncorrected vision;
Students with significant hearing impairments;
Students with severe cognitive conditions;
Students with significant neurological conditions;
Trial design
Parallel
Treatments tested in this trial
Haptic-Integrated Interactive Virtual Reality Experience
BehavioralParticipants will use haptic gloves to interact with the virtual reality experience
Traditional Virtual Reality Experience (Hand Controllers)
BehavioralParticipants will use traditional hand controllers to interact with the virtual reality experience
Treatment groups
Trial outcomes
Primary outcomes
Literacy Task Performance
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.
Sponsors and contacts
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