Level Up! Adaptive Gaming for Children With Upper Limb Differences

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age7-17
SponsorUniversity of Manitoba

About this trial

The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are:

* Is performance improved while playing video games with the adapter? * Is user satisfaction or enjoyment improved while playing video games with the adapter?

Participants will:

* Answer questions about their limb difference and other demographics * Be interviewed about their current and past video game playing experiences * Learn how to use the adapter and have their performance with it evaluated * Take the adapter home to use for 1 week, and be asked to record their experiences * Have their performance with the adapter re-evaluated after a week of practice * Be interviewed about their experience with the adapter

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

between the age of 7 and 17 years

has a unilateral limb difference

limb difference may be from any cause (congenital difference, traumatic loss, etc.)

limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)

Disqualifiers

less than 7 or greater than 17 years of age

bilateral or no limb upper limb difference

inability to communicate in English

cognitive inability to follow instructions

Trial design

Design model

Single group

Treatments tested in this trial

  • One Handed Video Game Controller Adapter

    Device

    The one handed video game controller adapter was designed and 3D printed at Rehabilitation Centre for Children. It is a simple model that snaps onto an XBox One controller and uses a series of levers to allow access to almost all buttons of the controller from one side. There is both left and right sided versions

Treatment groups

20 Participants
are divided into 1 treatment group
Group A: with adapterExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Quebec User Evaluation of Satisfaction with assistive Technology (QUEST 2.0)

The QUEST 2.0 is an instrument designed to evaluate user satisfaction with a variety of assistive technologies. Each item in the measure is ranked by the participant on a scale of satisfaction (5 points from "not satisfied at all" to "very satisfied").

Time frame
Change in the QUEST (2.0) will be evaluated at baseline, and repeated one week later
2

Visual Analog Scale (VAS) for Satisfaction (w/faces scale)

The VAS is a 10cm horizontal line, faces below it to indicate high to low satisfaction. The participant will mark how satisfied with their experience they are by placing an X on the corresponding position on the line.

Time frame
Change in satisfaction with play experience will be evaluated for both the with and without adapter conditions at baseline, and repeated one week later

Secondary outcomes

1

Time to complete obstacle course

A standardized video game based obstacle course will be performed in the with and without adapter condition. Time to complete in each condition will be recorded.

Time frame
Change in time to complete the obstacle course will be recorded for the with and without adapter condition at baseline and one week later
2

Errors to complete obstacle course

A standardized video game based obstacle course will be performed in the with and without adapter condition and errors in completion will be counted by an observer.

Time frame
Change in errors to complete the obstacle course will be completed for the with and without adapter condition at baseline and one week later

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

University of Manitoba

Lead sponsor

Rehabilitation Centre for Children, Canada

Collaborator