About this trial
The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are:
* Is performance improved while playing video games with the adapter? * Is user satisfaction or enjoyment improved while playing video games with the adapter?
Participants will:
* Answer questions about their limb difference and other demographics * Be interviewed about their current and past video game playing experiences * Learn how to use the adapter and have their performance with it evaluated * Take the adapter home to use for 1 week, and be asked to record their experiences * Have their performance with the adapter re-evaluated after a week of practice * Be interviewed about their experience with the adapter
Eligibility criteria
This trial does not accept healthy volunteersQualifiers
between the age of 7 and 17 years
has a unilateral limb difference
limb difference may be from any cause (congenital difference, traumatic loss, etc.)
limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)
Disqualifiers
less than 7 or greater than 17 years of age
bilateral or no limb upper limb difference
inability to communicate in English
cognitive inability to follow instructions
Trial design
Single group
Treatments tested in this trial
One Handed Video Game Controller Adapter
DeviceThe one handed video game controller adapter was designed and 3D printed at Rehabilitation Centre for Children. It is a simple model that snaps onto an XBox One controller and uses a series of levers to allow access to almost all buttons of the controller from one side. There is both left and right sided versions
Treatment groups
Trial outcomes
Primary outcomes
Quebec User Evaluation of Satisfaction with assistive Technology (QUEST 2.0)
The QUEST 2.0 is an instrument designed to evaluate user satisfaction with a variety of assistive technologies. Each item in the measure is ranked by the participant on a scale of satisfaction (5 points from "not satisfied at all" to "very satisfied").
Visual Analog Scale (VAS) for Satisfaction (w/faces scale)
The VAS is a 10cm horizontal line, faces below it to indicate high to low satisfaction. The participant will mark how satisfied with their experience they are by placing an X on the corresponding position on the line.
Secondary outcomes
Time to complete obstacle course
A standardized video game based obstacle course will be performed in the with and without adapter condition. Time to complete in each condition will be recorded.
Errors to complete obstacle course
A standardized video game based obstacle course will be performed in the with and without adapter condition and errors in completion will be counted by an observer.
Sponsors and contacts
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University of Manitoba
Lead sponsor
Rehabilitation Centre for Children, Canada
Collaborator