Life at 100.4: An Immersive Social Virtual Reality (VR) Education Tool for Adolescent and Young Adult Cancer Patients and Caregivers

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age13-39
SponsorYale University

About this trial

The purpose of this study is to design and Beta test the Life at 100.4, an immersive social virtual reality education tool, with an anticipated 5 patient-caregiver-provider triads.Patients at Yale Pediatric Hematology and Oncology with a new oncologic diagnosis and their caregivers will be eligible for enrollment. Investigators will determine the feasibility and acceptability of implementing Life at 100.4 using validated measures.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Newly diagnosed with a malignancy or bone marrow failure condition

Planned to receive chemotherapy and receive a central line

Disqualifiers

Medical contraindication to virtual reality including head wounds and history of seizure with flashing lights

No plan to receive chemotherapy

Trial design

Design model

Parallel

Treatments tested in this trial

  • Life at 100.4

    Behavioral

    An Immersive Social Virtual Reality Education Tool, participation up to 2 hours

Treatment groups

45 Participants
are divided into 2 treatment groups
Group A: Objective 1: Focus groupsNo intervention 0 interventions
Group B: Objective 3:Experimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Multimodal Presence Scale for Virtual Environments

A 15-item validated tool to assess presence in VR. There are five items for each of the three dimensions, Physical Presence, Social Presence, and Self-Presence, scored on a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree). Total score for each dimension 1-5 with higher scores indicating a stronger sense of presence in that dimension.

Time frame
immediately post-intervention, up to 2 hours
2

System Usability Scale (SUS)

A 10-item questionnaire with responses provided on a Likert scale. The SUS has been applied in evaluating the usability of different websites, software, and human computer interfaces. The final score is on a scale of 0-100. Higher scores indicate more usability.

Time frame
immediately post-intervention, up to 2 hours
3

Technology Acceptance Model (TAC)

Technology Acceptance Model questionnaire with questions related to Perceived Usefulness and Perceived Ease of Use. Total score range 1-5 with higher scores indicating higher acceptance and use.

Time frame
immediately post-intervention, up to 2 hours

Secondary outcomes

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Yale University

Lead sponsor

The Glimpse Group Inc

Collaborator

National Institute of Nursing Research (NINR)

Collaborator