Pain Elimination and Anxiety Control Through Experiential Virtual Reality

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age8-21
SponsorChildren's Hospital Los Angeles

About this trial

The goal of this clinical trial is to determine if active virtual reality is more effective than passive virtual reality and standard of care distraction in decreasing pain in children, from 8 to 21 years old, undergoing intravenous placement in emergency department. The main question\[s\] it aims to answer \[is/are\]:

* Will active virtual reality reduce pain score on Faces Pain Scale - revised and measure of heart rate during intravenous placement for children ages 8 years old to 21 years old more than passive virtual reality and standard of care? * Will active virtual reality reduce anxiety score on Visual Analog Scale - revised and measure of heart rate during intravenous placement for children ages 8 years old to 21 years old more than passive virtual reality and standard of care?

If there is a comparison group: Researchers will compare active group to passive group and standard of care.

Participants will randomized into active virtual reality, passive virtual reality or standard of care arms.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Children and adolescents 8-21 years old undergoing IV placement .

Ability to understand study procedures and to comply with them for the entire length of the study.

Participants and caregiver speaking English or Spanish.

Disqualifiers

Participants with psychiatric, developmental delay, visual or auditory deficits that would interfere with virtual reality gameplay (decision based on treating clinicians' evaluation).

Participants receiving narcotics, opioids, or anxiolytics 8 hours prior (Tylenol and ibuprofen do not count).

Participants with pain so significant that consent/assent is not possible (decision based on treating clinician evaluation).

Critically ill Participants (ESI 1).

Trial design

Design model

Parallel

Treatments tested in this trial

  • Active Virtual Reality

    Device

    Active virtual reality group will play a game through a virtual environment.

  • Passive Virtual Reality

    Device

    Passive virtual reality group will watch a movie through a virtual environment.

Treatment groups

96 Participants
are divided into 3 treatment groups
Group A: Active Virtual RealityExperimental treatment 1 intervention
Group B: Passive Virtual RealityExperimental treatment 1 intervention
Group C: Standard of CareNo intervention 0 interventions

Trial outcomes

Primary outcomes

1

Mean Change from Baseline in Pain Scores on Faces Pain Scale - Revised after IV Placement

Pain score on Faces Pain Scale - Revised will be assessed 5 minutes before and immediately after procedure. The minimum score is 0, and the maximum score is 10. Higher scores correlate to a worse outcome (more pain).

Time frame
5 minutes before, immediately after procedure

Secondary outcomes

1

Mean Change from Baseline in Anxiety Scores on Visual Analog Scale after IV Placement

Anxiety score on Visual Analog Scale will be assessed 5 minutes before and immediately after procedure. The minimum score is 0, and the maximum score is 100. Higher scores correlate to a worse outcome (more anxiety).

Time frame
5 minutes before, immediately after procedure
2

Mean Change from Baseline in Heart Rate after IV Placement

Heart Rate will be measured 5 minutes before, during, and immediately after procedure

Time frame
5 minutes before, during, and immediately after procedure

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

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