Serious Game to Teach Opioid Overdose Response

Trial statusNot yet recruiting
Trial phasePhase 2
Trial typeInterventional
Biological sexAll
Age12+
SponsorUniversity of Nevada, Reno

About this trial

This study evaluates the efficacy of a serious game to teach students how to recognize and respond to opioid overdose

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Student at participating school, enrolled in Health or Science Class

Disqualifiers

None

Trial design

Design model

Parallel

Treatments tested in this trial

  • Serious game training

    Other intervention

    A serious game featuring a dramatic/realistic film, pauses with questions for active learning, and practice administration of naloxone and performing CPR

Treatment groups

850 Participants
are divided into 2 treatment groups
Group A: ControlNo intervention 0 interventions
Group B: Serious GameExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Naloxone administration Skill

Properly administer naloxone to a victim of opioid overdose Study personnel will ask students to administer naloxone to a CPR manikin. Personnel will use a checklist from the Center for Addiction and Mental Health to score student responses.

Time frame
Day of training, and 2-3 months

Secondary outcomes

1

CPR Skill

Ability to perform high-quality CPR Students will be asked to perform CPR on a CPR manikin for 2 minutes. CPR skill will be measured with the CPR Meter 2 from Laerdal, which reports compression rate, depth, and percent recoil. We will consider "high quality CPR" students who perform 70% or more of compressions at appropriate rate (100-120/min), depth (2-2.5inches), and full recoil.

Time frame
Day of training, and 2-3 months
2

Attitudes towards opioid overdose

Attitudes, enjoyment, and emotions towards opioid overdose Emotions will be measured using the PANAS scale (Positive And Negative Affect Scale) which consists of 10 positive and 10 negative emotion words. The total score is calculated by finding the sum of the 10 positive items, and then the 10 negative items. Scores range from 10 - 50 for both sets of items. For the total positive score, a higher score indicates more of a positive affect. Engagement and enjoyment will be measured using Likert-style questions asking for agreement with statements such as "I enjoyed CPR training," "CPR training was fun," "I will use CPR training in the future," "It is important to learn CPR" Attitudes will be measured with a custom questionnaire asking Likert-style responses to statements regarding opioid overdose.

Time frame
Day of training, and 2-3 months
3

Knowledge of opioid overdose response

Knowledge of how to recognize and respond to opioid overdose A questionnaire of custom-created multiple choice questions will assess student knowledge of how to recognize and respond to opioid overdose.

Time frame
Day of training, and 2-3 months

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

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