Physical Fitness Assessment in Professional and Amateur E-Sports Players

Trial statusNot yet recruiting
Trial phaseNot listed
Trial typeObservational
Biological sexAll
Age18-30
SponsorIstinye University

About this trial

The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Adults aged 18 to 30 years

Able to read and understand Turkish

≥25 hours per week of structured gaming

Affiliated with a competitive team or organization

Disqualifiers

History of respiratory, cardiovascular, or neurological disorders

History of surgery within the last 6 months

Current use of medication that may affect physical performance

Currently undergoing physical therapy or rehabilitation

Trial population

Professional and amateur e-sports players aged 18-30 years recruited from Istinye University and affiliated e-sports organizations. Professional players are defined as individuals who engage in structured gaming for at least 25 hours per week, are affiliated with a competitive team, participate regularly in official tournaments, and receive income or sponsorship related to gaming. Amateur players engage in 15 hours or less of recreational gaming per week, are not affiliated with professional teams, and do not receive gaming-related income. All participants are healthy volunteers without medical conditions affecting physical performance.

Trial design

Design model

Case-control

Time perspective

Cross-sectional

Treatments tested in this trial

Not listed

Trial groups

40 Participants
are grouped into 2 trial groups
Group A: Professional E-Sports Players
Group B: Amateur E-Sports Players

Trial outcomes

Primary outcomes

1

BlazePod Reaction Time

Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.

Time frame
At baseline

Secondary outcomes

1

Yo-Yo Intermittent Recovery Test

Total distance (meters) completed during the Yo-Yo Intermittent Recovery Test, reflecting cardiorespiratory endurance.

Time frame
At baseline
2

Hand Grip Strength

Maximum grip strength (kg) measured using a Camry EH101 dynamometer. The highest value from two trials per hand will be recorded.

Time frame
At baseline
3

Wall Sit Test

Total time (seconds) participants maintain a 90-degree wall sit position, indicating lower-limb muscular endurance.

Time frame
At baseline
4

Push-Up Test

Total number of correctly performed push-ups completed without rest, representing upper-body muscular endurance.

Time frame
At baseline

Other outcomes

Sponsors and contacts

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