The Development of a Gamified Web-based Pain Management Program (GAP) for Community-dwelling Older Adults With Chronic Pain

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age60+
SponsorThe Hong Kong Polytechnic University

About this trial

Pain Management in Older Adults: Pain significantly impacts the well-being of older adults, often leading to diminished physical abilities and a reduced quality of life. Despite this, pain management remains suboptimal, with concerns about medication side effects and a tendency to view pain as a natural aspect of aging. Consequently, many seniors are hesitant to use painkillers. As an alternative, non-pharmacological strategies such as educational programs, physical activity, massage, relaxation techniques, and music therapy are gaining traction.

Innovative Non-Drug Solutions: To improve participation in non-medication pain relief methods, we suggest incorporating gaming elements into these programs (GAP). Originating in digital media in 2008, gamification has since spread across various industries. It involves adding game-like elements to activities to boost engagement, experience, and motivation.

Project Goals: The aims of this initiative include creating a web-based Gamified Pain Management Program (GAP), engaging older adults with chronic pain in the development of GAP, and gathering their feedback on the program's effectiveness.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Aged 60 or above

Can understand Cantonese

Scored >6 in the Abbreviated Mental Test; a cut-off point of 6 is valid for differentiating between normal and abnormal cognitive functions in geriatric clients

Have a history of non-cancer pain in the past 6 months

Disqualifiers

Have severe visual and/or auditory deficits that affect that seeing and hearing

Have a serious organic disease or malignant tumor

Have a mental disorder diagnosed by neurologists or psychiatrists

Had a surgical treatment in the past two months

Trial design

Design model

Single group

Treatments tested in this trial

  • Gamified web-based pain management Program

    Other intervention

    Gamified Program Development: The project aims to create a Gamified web-based pain management Program (GAP) tailored for older adults with chronic pain, enhancing engagement through gaming elements. Inclusive Design Process: Older adults with chronic pain will actively participate in developing GAP, providing valuable feedback throughout the process. Pilot Study Design: A pre and post study design will be employed, with a small pilot group of 4 participants to offer diverse perspectives in the program's development. Educational Content \& Activities: GAP will feature interactive educational content on pain effects, medication, non-drug treatments, and exercises, delivered through a mobile-friendly web platform.

Treatment groups

4 Participants
are divided into 1 treatment group
Group A: GAP groupExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Pain Relief

Conducting pre- and post-test of Brief Pain Inventory Scale Title: Brief Pain Inventory Minimum Value: 0 Maximum Value: 10 Interpretation: Higher scores indicate worse pain outcomes.

Time frame
4-week

Secondary outcomes

Other outcomes

Sponsors and contacts

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The Hong Kong Polytechnic University

Lead sponsor

Hong Kong Metropolitan University

Sponsor institution