The Effects of Combining Electronic Picture Books With RPG-Based Gamified Learning on Nursing Students' Motivation and Learning Outcomes in Breastfeeding Education

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeNot listed
SponsorChina Medical University Hospital

About this trial

This study aimed to explore the impact of electronic picture books combined with RPG on breastfeeding learning outcomes among nursing students. The study participants were third-year nursing students from a university in central Taiwan. A randomized controlled design was used, with the experimental group receiving electronic picture books combined with RPG, while the control group received traditional face-to-face instruction. Changes in students' breastfeeding knowledge, learning motivation, self-efficacy, and cognitive load were assessed. The expected results can provide a reference for innovative teaching models in nursing education and promote the future clinical application of breastfeeding.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

It is expected to include 100 people.

A third-year nursing student.

Studying obstetrics and gynecology nursing this semester.

Agree to participate in this study and sign the research consent form.

Disqualifiers

Students who are planning to take a leave of absence at the time of data collection.

Students who have not taken obstetrics and gynecology nursing this semester or have taken it in the past.

Students who are unable to use 3C products.

Trial design

Design model

Parallel

Treatments tested in this trial

  • face-to-face teaching

    Behavioral

    face-to-face teaching of breastfeeding

  • Electronic picture books and Online RPG interactive adventure game

    Behavioral

    Integration of online RPG interactive adventure games with an electronic picture books learning mode for the instruction of breastfeeding.

Treatment groups

100 Participants
are divided into 2 treatment groups
Group A: face-to-face teachingActive comparator 1 intervention
Group B: Electronic picture books and Online RPG interactive adventure gameExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Breastfeeding Knowledge Questionnaire

This questionnaire consists of 10 multiple-choice questions. Each correct answer is scored 10 points, and each incorrect answer is scored 0 points, yielding a total score range of 0-100. The questions were self-developed in the form of clinical scenario-based multiple-choice items, focusing on the benefits of breastfeeding, breastfeeding positions, breast milk storage methods, breast milk expression (hand expression), and nursing interventions to maintain milk supply.

Time frame
The experimental group and the control group will Baseline (prior to intervention), immediately after intervention, and 4 weeks after intervention
2

Breastfeeding Self-Efficacy Scale

Breastfeeding self-efficacy was evaluated using a 10-item Breastfeeding Self-Efficacy Scale. Each item is rated on a 4-point Likert scale, where 1 = not at all capable and 4 = expert level. The total score ranges from 10 to 40, with higher scores indicating greater self-efficacy in performing breastfeeding self-efficacy .

Time frame
The experimental group and the control group will Baseline (prior to intervention), immediately after intervention, and 4 weeks after intervention
3

ARCS-Based Learning Motivation Scale

The scale assesses learners' motivation toward the educational materials across four dimensions: Attention (12 items), Relevance (9 items), Confidence (9 items), and Satisfaction (6 items), for a total of 36 items. Responses are rated on a 5-point Likert scale, ranging from 5 ("Strongly Agree") to 1 ("Strongly Disagree"). The total score ranges from 36 to 180 points, with higher scores indicating stronger learning motivation.

Time frame
The experimental group and the control group will Baseline (prior to intervention), immediately after intervention, and 4 weeks after intervention
4

Cognitive Load Scale

The cognitive load of learners taking electronic picture books and RPGs or face-to-face courses was assessed using an 8-item cognitive load scale. All items were rated on a 1-point Likert scale, ranging from 5 ("strongly agree") to 1 ("strongly disagree"). The total score ranged from 8 to 40, with higher scores indicating stronger cognitive load.

Time frame
The experimental group and the control group will Baseline (prior to intervention), immediately after intervention, and 4 weeks after intervention

Secondary outcomes

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

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China Medical University Hospital

Lead sponsor

China Medical University, Taiwan

Sponsor institution

China Medical University, Taiwan

Collaborator

This trial is not recruiting at the moment. You can still explore other options: