The Impact of Virtual Reality Haptic Simulators and Mobile Apps in Endodontic Clinical Practice

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeNot listed
SponsorSaglik Bilimleri Universitesi

About this trial

Endodontics presents unique challenges due to the complexity and precision required in procedures such as access cavity preparation, canal instrumentation, and obturation. In this context, access cavity preparation is widely regarded as a critical step in endodontic treatment, as it facilitates the identification of the main root canal anatomy and enables effective chemomechanical debridement of the root canal system. However, the clinical application of this procedure can be particularly challenging for undergraduate students, as patients requiring endodontic care often present with varying degrees of anatomical complexity and clinical difficulty. These variations increase the of procedural complications. This is evident during the fourth year of dental education, when clinical endodontic training typically begins and students are required to perform their first treatments on patients. Initial attempts are often prone to failure due to limited theoretical knowledge, inadequate operative skills, and elevated stress levels. Therefore, ensuring comprehensive and well-structured preclinical training through the use of innovative educational strategies plays a critical role in both facilitating an effective transition to clinical practice and minimizing the risk of potential mishaps.The integration of virtual reality haptic simulators (VRHS) has shown considerable promise in enhancing the quality of endodontic preclinical education. VRHS provides students with an immersive, interactive environment that closely replicates real clinical scenarios, allowing for the development of tactile perception, fine motor control, and procedural accuracy in a risk-free setting. These simulators also encompass the potential drawbacks, such as a lack of standardized feedback and restricted opportunities for repetitive learning of traditional preclinical educational methods. In addition, through the advancements on the internet and mobile technology, mobile applications have become a game-changing tool for dental education. Mobile apps offer a flexible and self-paced learning environment that can be tailored to individual needs, thereby promoting greater engagement and a more interactive, immersive educational experience. As well as the VRHSs, mobile apps also simulate the clinical scenarios and procedures, providing students with the opportunity to develop and refine their skills within a structured and risk-free educational environment. Although the effectiveness of simulators has been investigated in endodontic preclinical settings using artificial teeth, their potential impact on real clinical performance and outcomes remains largely unexplored. Similarly, the role of mobile apps in endodontic education-particularly their effectiveness at the clinical level-has not been adequately studied.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

having undergone similar training in access cavity preparation on extracted human teeth, with equivalent duration and methodology during their 2nd and 3th- years of preclinical education from the same educator

not having previous experience regarding the use of VRHS and/or mobile app;

having received the same theoretical lecture in endodontics

not currently using any medication for anxiety, depression, or systemic illness

Disqualifiers

Prior experience using virtual reality haptic simulators (VRHS) or the Dental EndoMaster mobile application

Inconsistent or insufficient preclinical training in access cavity preparation (e.g., trained by a different educator, different duration or methodology).

Did not attend or receive the same theoretical endodontics lecture as peers.

Currently taking medications for anxiety, depression, or systemic illnesses that may affect cognitive or motor function.

Trial design

Design model

Parallel

Treatments tested in this trial

  • Virtual Reality Haptic Simulator

    Procedure/Surgery

    Students will use a virtual reality haptic simulator as an adjunct educational tool before treating real patients in the clinical setting.

  • Mobile app

    Procedure/Surgery

    Students will use a mobile app as an adjunct educational tool before treating real patients in the clinical setting.

  • Control

    Procedure/Surgery

    Students will directly treat real patients without using virtual reality haptic simulator or mobile app.

Treatment groups

30 Participants
are divided into 3 treatment groups
Group A: Virtual Reality Haptic SimulatorExperimental treatment 1 intervention
Group B: Mobile appExperimental treatment 1 intervention
Group C: ControlOther 1 intervention

Trial outcomes

Primary outcomes

1

Manual dexterity

Measurements of clinical score and drilling time.

Time frame
through study completion, an average of 1 day
2

Stress

Measurements of stress levels using VAS scale. This scale consists of a 10cm line, with two end points representing 0 ('no stress') and 10 ('stress as bad as it could possibly be').

Time frame
Baseline and through study completion, an average of 1 day

Secondary outcomes

1

Self-confidence

Evaluation of the self confidence of students using a questionnaire that has been created by expert educators

Time frame
through study completion, an average of 1 day

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

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