Using a Conversation Game to Engage Native American Washoe Tribe Members in Advance Care Planning: Preparation for a Clinical Trial

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorMilton S. Hershey Medical Center

About this trial

The goal of this study is to learn if a culturally adapted version of the Hello game, an advance care planning (ACP) conversation tool, is feasible and acceptable for use with members of the Washoe Tribe. The main questions it aims to answer are:

Can the Hello game be successfully adapted to reflect the cultural values, beliefs, and storytelling traditions of the Washoe Tribe?

Does playing the adapted Hello game increase ACP engagement and advance directive (AD) completion among Washoe Tribe members within 3 months?

Participants will:

* Take part in talking circles at one of four Washoe reservations to share their beliefs, motivations, and experiences related to end-of-life care and advance care planning * Complete brief questionnaires about their ACP attitudes and behaviors * Play the culturally adapted Hello game in a group setting * Complete follow-up measures of ACP engagement and advance directive completion 3 months after playing the game

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Age 18 years or older

Member of the Washoe American Indian Tribe

Able to attend in-person events

Speaks, reads, and writes in English

Disqualifiers

Under 18 years of age

Non-Tribal member

Non-English speaking

Unable to provide informed consent

Trial design

Design model

Sequential

Treatments tested in this trial

  • Aim 1: Talking Circles

    Behavioral

    To expand study partnership with the Washoe tribe to further explore the needs, motivations, and barriers related to ACP and end-of-life decision-making for Tribal members and explore how findings converge or diverge from Western culture and across Washoe reservations. 2 talking circles (qualitative focus groups) will be conducted at each of the 4 Washoe reservations (n=8 groups, 48 individuals) along with brief questionnaires to: 1) explore beliefs about and motivations for ACP; 2) determine if and how storytelling plays a role in ACP; and 3) define meaningful and culturally appropriate ACP outcomes for the Washoe tribe.

  • Aim 2: Play Modified Hello Game

    Behavioral

    Adapt and pilot test the Hello conversation game for use by the Washoe Tribe while establishing procedures for measuring the game's impact on ACP engagement. This objective includes: a) incorporating tribal recommendations to culturally adapt the game based on findings from objective 1, and b) conducting a feasibility and acceptability study of the modified game with 60 Washoe tribal members (15 from each reservation) using convergent mixed methods to assess preliminary outcomes and refine procedures for the future clinical trial.

Treatment groups

108 Participants
are divided into 2 treatment groups
Group A: Advance Care Planning Talking CirclesOther 1 intervention
Group B: Arm 2: Modified Hello Game PlayOther 1 intervention

Trial outcomes

Primary outcomes

1

Arm 1: Qualitative themes describing Advance Care Planning needs, motivations, and challenges

Participants will take part in qualitative focus groups, where they will verbally answer questions in a conversational format. These conversations will be audio recorded and qualitatively analyzed. Demographic information will be collected along with contact information. No validated survey measures will be used to collect data at this time point. Only qualitative data, demographics and contact information.

Time frame
During qualitative focus groups (up to 2 hours)
2

Arm 2: Initial Enrollment Subject Numbers

Feasibility metric (Observed by Research Assistant) - How many participants actually enrolled.

Time frame
RA Observed during participation in Hello game event (up to 1 hour)
3

Arm 2: Retention at 3-month follow-up

Feasibility metric (Observed by Research Assistant) - # of participants who attended the follow-up event.

Time frame
RA Observed during 3-month follow-up event (up to 1 hour)
4

Arm 2: Acceptability Score

Feasibility metric; participants will fill out Conversation Acceptability measure to determine acceptability of playing the Hello game. The Acceptability measure consists of 3 items; 2 items on a Likert scale from 1-7 with 1 being Strongly Agree and 7 being Strongly Disagree, and 1 item indicating likelihood of recommending conversation activity to others on a scale of 0-10 with 0 being not likely at all and 10 being extremely likely.

Time frame
During participation in Hello Game Event (up to 1 hour)

Secondary outcomes

Other outcomes

Locations

This trial has no locations.

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Milton S. Hershey Medical Center

Lead sponsor

National Institute of Nursing Research (NINR)

Collaborator

This trial is not recruiting at the moment. You can still explore other options: