Using Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age5-18
SponsorChildren's Hospital Los Angeles

About this trial

Children with cerebral palsy (CP), Gross Motor Functional Classification Scale (GMFCS) I-II will be recruited to participate in a home based physical activity intervention for 4 weeks. Demographic data will be collected, and validated surveys assessing baseline physical activity level and mobility will be completed. Participants will have an exercise program assigned and will be given a logbook to record their exercise adherence. They will be assigned to the Augment Reality (AR) app group. The AR app group will have exercises administered through the AR app. At the end of the program, participants will complete final surveys and an exit interview.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Diagnosis of cerebral palsy,

Ambulatory (GMFCS I and II)

English or Spanish speaking

No plans for lower extremity surgery in the next 4 months

Disqualifiers

Moderate to severe developmental or cognitive delay

Significant hearing loss or visual impairment

Recent surgical procedure or fracture over the past 4 months that impacts physical activity

Trial design

Design model

Single group

Treatments tested in this trial

  • Augment Reality Exergames

    Device

    Adaptive physical activity AR gaming modules were created in collaboration with physical therapists with expertise in CP and the Augment Therapy app development team. The program will consists of 5 games adapted for children with cerebral palsy.

Treatment groups

30 Participants
are divided into 1 treatment group
Group A: Augment Therapy appExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Number of participants that complete mobile application delivered exercise program.

Measured by proportion of time in the mobile application (180/360 total minutes).

Time frame
Baseline to 4 weeks.
2

Number of participants that complete the standard exercise program.

Measured by proportion of time (180/360 total minutes) to complete exercises in logbook.

Time frame
Baseline to 4 weeks.

Secondary outcomes

1

Engagement in the mobile application, Gold-Rizzo Immersion and Presence (GRIP) Inventory scale.

Measured by the Gold-Rizzo Immersion and Presence (GRIP) Inventory scores in the domains of immersion, feasibility, realism, transportation and satisfaction, higher scores reflect better experience.

Time frame
At Week 4.
2

Change in Quality-of-Life measure: Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Activity and Mobility.

Measure at baseline and end of intervention, change of PROMIS Physical Activity and Mobility scores, higher scores represent higher quality of life.

Time frame
Baseline to 4 weeks.

Other outcomes

Sponsors and contacts

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