Validation of a Virtual Reality Timed Up and Go Test in Adults With Chronic Non-Specific Low Back Pain

Trial statusNot yet recruiting
Trial phaseNot listed
Trial typeObservational
Biological sexAll
Age18-55
SponsorSelcuk University

About this trial

This study evaluates whether an immersive virtual reality (VR) version of the Timed Up and Go (TUG) test can accurately measure functional mobility in adults with chronic non-specific low back pain.

The standard TUG test measures the time needed to stand up from a chair, walk 3 meters, turn around, walk back, and sit down. In the VR version (VR-TUG), participants perform the same movements while wearing a VR headset that displays a virtual environment.

We will examine: (1) whether VR-TUG results are similar to the standard TUG, (2) whether VR-TUG is reliable when repeated about one week later, and (3) whether VR-TUG performance is associated with pain, disability, and fear of movement.

Participants will complete questionnaires (VAS, ODI, and TSK), perform standard TUG and VR-TUG at baseline, and repeat VR-TUG 7 ± 2 days later. Results will help determine whether VR-based functional mobility testing is a practical assessment tool for people with chronic low back pain.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Age 18 to 55 years.

Clinician-diagnosed chronic non-specific low back pain (pain duration ≥ 3 months).

Applied to Selcuk University Medical Faculty Physical Therapy and Rehabilitation outpatient clinic with low back pain complaint.

Able to walk independently and safely perform the Timed Up and Go (TUG) and VR-TUG tests (with or without usual assistive device).

Disqualifiers

Red flag conditions or suspected specific pathology (e.g., fracture, tumor/metastasis, infection such as spondylitis/discitis).

Inflammatory back pain suggestive of conditions such as ankylosing spondylitis or sacroiliitis.

Significant radiculopathy or neurological deficit (dermatomal leg pain, marked weakness, reflex changes, sensory loss), clinically significant lumbar disc herniation, severe spinal stenosis, or spondylolisthesis grade II or higher.

Prior lumbar spine surgery.

Trial population

Adults aged 18-55 years with clinician-diagnosed chronic non-specific low back pain who present to the Selcuk University Medical Faculty Physical Therapy and Rehabilitation outpatient clinic and meet the eligibility criteria.

Trial design

Design model

Case-only

Time perspective

Prospective

Treatments tested in this trial

Not listed

Trial groups

65 Participants
are grouped into 1 trial group
Group A: Chronic Non-Specific Low Back Pain Group

Trial outcomes

Primary outcomes

1

Virtual Reality Timed Up and Go (VR-TUG) Completion Time

Time (in seconds) to complete the VR-adapted Timed Up and Go test while wearing a head-mounted display, including standing from a chair, walking 3 meters, turning 180°, walking back, and sitting down.

Time frame
Baseline and 7 ± 2 days (test-retest)

Secondary outcomes

1

Timed Up and Go (TUG) Completion Time

Time (in seconds) to complete the standard Timed Up and Go test.

Time frame
Baseline
2

Pain Intensity (Visual Analog Scale, VAS)

Pain intensity measured using a 10-cm visual analog scale (score 0-10).

Time frame
Baseline
3

Disability (Oswestry Disability Index, ODI)

Self-reported disability related to low back pain measured with the Oswestry Disability Index (ODI), Turkish validated version (score 0-100).

Time frame
Baseline
4

Kinesiophobia (Tampa Scale for Kinesiophobia, TSK)

Fear of movement/(re)injury measured with the Tampa Scale for Kinesiophobia (TSK), Turkish version (score 17-68).

Time frame
Baseline

Other outcomes

1

Test-Retest Reliability of VR-TUG (ICC)

Intraclass correlation coefficient (two-way mixed-effects, single measure) for VR-TUG completion time between baseline and 7 ± 2 days.

Time frame
Baseline and 7 ± 2 days
2

Agreement and Measurement Error of VR-TUG (SEM/MDC, Bland-Altman)

Standard error of measurement (SEM), minimal detectable change (MDC), and Bland-Altman agreement analyses for VR-TUG completion time across two sessions.

Time frame
Baseline and 7 ± 2 days

Sponsors and contacts

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