Validity and Reliability of the Exergame Enjoyment Questionnaire (EEQ) in Turkish

Trial statusNot yet recruiting
Trial phaseNot listed
Trial typeObservational
Biological sexAll
Age65+
SponsorIstanbul University - Cerrahpasa

About this trial

The aim of this research is to adapt the Exergame Enjoyment Questionnaire (EEQ) into Turkish and to evaluate its suitability for the Turkish elderly population through validity and reliability analyses. After the cultural adaptation process is completed, the construct validity of the scale will be evaluated using exploratory and confirmatory factor analyses; its reliability will be assessed through internal consistency coefficients (Cronbach's alpha) and test-retest reliability over time (ICC). Accordingly, the study aims to provide a valid and reliable assessment tool for clinicians and researchers who wish to evaluate individual experiences in exergaming-based interventions.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Being 65 years of age or older

Having participated in an exergaming application at least once before

Not having a physical, sensory or cognitive disability that would prevent participation in the exergaming application

Agreeing to participate voluntarily and providing informed consent

Disqualifiers

Individuals with active neurological, vestibular, or psychiatric disorders

Individuals diagnosed with moderate or severe cognitive impairment (MMSE < 24 and/or MoCA < 21)

Individuals with severe hearing or vision loss

Individuals who are physically unable to participate in exergaming due to cardiopulmonary or orthopedic reasons

Trial population

The study population consists of individuals aged 65 and over residing in the city center of Balıkesir. Accordingly, the sample group will be comprised of volunteer elderly individuals who meet the specified inclusion criteria, have a cognitive capacity suitable for data collection, and have experience with the exergaming applications included in the study protocol.

Trial design

Design model

Other

Time perspective

Cross-sectional

Treatments tested in this trial

  • Validity and reliability assessments

    Other intervention

    The adaptation process of the Exergame Enjoyment Questionnaire (EEQ) into Turkish will be carried out following the forward-backward translation method proposed by Beaton et al. (2000), which has international validity. In this context, the scale will first be translated from English to Turkish by two independent translators, one a healthcare specialist and the other a professional language expert. These two translations will then be compared to create a common preliminary text; subsequently, this text will be translated back into English by two independent translators whose native language is English and who are familiar with the conceptual content, and any loss of meaning will be evaluated. The resulting Turkish draft will be reviewed by an expert panel for cultural appropriateness, linguistic clarity, and conceptual equivalent; necessary adjustments will be made. Finally, the scale will be piloted on 10 elderly individuals selected from the target population, and feedback on the com

Treatment groups

46 Participants
are divided into 1 treatment group
Group A: Geriartric Indivıduals1 intervention

Trial outcomes

Primary outcomes

1

Exergame Enjoyment Questionnaire (EEQ)

The Exergame Enjoyment Questionnaire (EEQ) is a self-report, multidimensional measurement tool developed to assess the level of enjoyment individuals experience while participating in exercise-based digital games (Fitzgerald et al.). The scale allows for a comprehensive assessment of both the structural characteristics of the digital game and the experience related to physical activity (Fitzgerald et al.). The original form of the EEQ consists of a total of 20 items, adapted from scales such as the Game Engagement Questionnaire (GEQ), Immersive Experience Questionnaire (IEQ), and Physical Activity Enjoyment Scale (PACES), which have previously proven their validity and reliability (Fitzgerald et al.). Each item is answered using a 5-point Likert scale ranging from 1 (Strongly Disagree) to 5 (Strongly Agree). The scale items are structured in four sub-dimensions: Immersion, Intrinsically Rewarding Activity, User Control, and Exercise Experience. O

Time frame
2 weeks

Secondary outcomes

1

Physical Activity Enjoyment Scale (PAES)

The Physical Activity Enjoyment Scale (PAES) is a self-report psychometric scale developed to assess the level of enjoyment individuals experience while participating in physical activity (Mullen et al., 2011; Özkurt et al., 2022). The Turkish adapted version of the scale was introduced to the Turkish population by Özkurt et al. (2022) after completing the cultural adaptation process and validity and reliability analyses. PAES has a single-factor structure consisting of 8 items. Each item is answered with a 7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly Agree) (Özkurt et al., 2022). High scores obtained from the scale indicate that the individual experiences a high level of enjoyment during physical activity. The scale's internal consistency coefficient (Cronbach's alpha = 0.96) and composite reliability value (CR = 0.95) were found to be high, indicating that the scale has strong psychometric properties (Özkurt et al.,

Time frame
1 weeks

Other outcomes

Sponsors and contacts

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Istanbul University - Cerrahpasa

Lead sponsor

Balikesir University

Sponsor institution

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