Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

Trial statusNot yet recruiting
Trial phaseNot listed
Trial typeObservational
Biological sexAll
Age5-24
SponsorHolland Bloorview Kids Rehabilitation Hospital

About this trial

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are:

1. To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system. 2. To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician. 3. To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities. 4. To understand children's perspectives on motion capture video games in the context of rehabilitation.

Participants will:

Perform active range of motion of each joint (3 repetitions, outside of the game environment) and rehabilitative movements within games developed at Holland Bloorview that target anatomical movements (e.g. shoulder abduction/adduction, shoulder flexion/extension, elbow flexion/extension, lateral trunk lean, hip flexion/extension, knee flexion/extension, trunk flexion/extension)

Play each mini game until 10 repetitions are made regarding the game objective or 2-minutes of game play is reached.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Aged 5 to 24 years

Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder)

Able to see and interact with the monitor - minimal visual or auditory impairments

Willing to wear reflective stickers on skin and on tight fitting clothing

Disqualifiers

Any injury/disability that would make moderate exercise unsafe.

History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV/video games per week as reported by the parent.

Trial population

Study population will include clients recruited through Holland Bloorview Kids Rehabilitation Hospital as well as through community postings

Trial design

Design model

Case-only

Time perspective

Cross-sectional

Treatments tested in this trial

  • Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

    Device

    Participants will play active video games by moving their bodies while their movements are tracked by different sensors.

Treatment groups

100 Participants
are divided into 1 treatment group
Group A: Primary Arm1 intervention

Trial outcomes

Primary outcomes

1

Standardized Clinical Assessment: 30 Second Sit To Stand Test

A measurement that assesses functional lower extremity strength.

Time frame
Baseline
2

Standardized Clinical Assessment - Five Times Sit to Stand Test

The Five Times Sit to Stand Test measures one aspect of transfer skill. The test provides a method to quantify functional lower extremity strength and/or identify movement strategies a patient uses to complete transitional movements.

Time frame
Baseline
3

Standardized Clinical Assessment: Paediatric Reach Test

A modified form of the Functional Reach Test (FRT). The PRT measures side reaching as well as forward reaching in both sitting and standing positions.

Time frame
Baseline
4

Standardized Clinical Assessment: Single Leg Stance Test

Used to assess static postural and balance control

Time frame
Baseline

Secondary outcomes

Other outcomes

Sponsors and contacts

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