About this trial
With the development of technology, virtual game simulation is starting to take an important place in nursing education, which has spread to the virtual world. There are studies conducted with this application, but there are no virtual game simulation studies related to patient safety. The planned study aims to measure nursing students' tendencies and attitudes towards medical errors, satisfaction and self-confidence in nursing practices with a virtual game simulation related to patient safety developed by the researcher.
Eligibility criteria
This trial does not accept healthy volunteersQualifiers
Having taken the Fundamentals of Nursing course,
Being willing and eager to participate in the study,
Completing the Data Collection Forms completely,
Not having any communication problems related to vision or hearing,
Disqualifiers
Not having received simulation training regarding patient safety.
Trial design
Parallel
Treatments tested in this trial
Virtual Game Simulation
Other interventionA virtual computer game that enables participation in a clinical scenario to measure competence.
Treatment groups
Trial outcomes
Primary outcomes
Structured Student Information Form
The structured student information form, developed by the researcher in line with literature knowledge, includes a total of 13 questions on topics such as students' age, gender, etc.
Modified Simulation Effectiveness Tool
The measurement tool for students' perceptions of the effectiveness of learning in a simulation environment was designed for self-reporting. The measurement tool has 19 items and four sub-dimensions. It is a 3-point Likert-type scale where the items are scored from 1 to 3. Scored as 1 - "Disagree", 2 - "Partially Agree", 3 - "Strongly Agree". The Cronbach Alpha internal consistency coefficient of the measurement tool is 0.93; the Cronbach Alpha coefficients of its sub-dimensions are 0.83, 0.85, 0.91 and 0.90, respectively. The total score is obtained by summing up all sub-dimension scores.
Simulation Design Scale
The scale consists of 20 items and five subscales: "Goals and Information", "Support", "Problem Solving", "Feedback/Guided Reflection", and "Authenticity". The scale consists of two parts. The first part measures whether the best simulation design elements were applied in the simulation application. This section includes the statements "Strongly Disagree", "Disagree", "Undecided", "Agree", "Strongly Agree", and "Not Appropriate". The second part measures how important the simulation application is for the students. This section includes the statements "Not Important", "Partially Important", "Undecided", "Important", and "Very Important". Cronbach's Alpha values for the subheadings vary between 0.73 and 0.86. The score range is determined as 1 point being the lowest and 5 points being the highest. The scale is scored by dividing the total score given to the answers by the number of items.
Student Satisfaction and Learning Self-Confidence Scale
It consists of two sub-dimensions, "satisfaction with learning" and "self-confidence", and a total of 13 items. The 13th item in the scale is reverse coded. The answer options are 5= Strongly agree, 4= Agree, 3= Undecided: Neither agree nor disagree, 2= Disagree, 1= Strongly disagree. The score is obtained from the sum of the items in the scale. The highest score that can be obtained from the scale is 65, the lowest score is 13. The internal consistency coefficient of the scale was found to be 0.94.
Sponsors and contacts
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