Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age20-30
SponsorUniversity of Liege

About this trial

According to the scientific literature, public speaking (PS) is an important skill for students to master. However, a large proportion of students do not feel comfortable speaking in public. PS anxiety impacts oral communication (i.e., voice and fluency). These changes can affect speaker's academic and professional success, as well as his credibility. Performing a high-quality PPP with confidence is therefore rarely an innate skill, but fortunately it can be trained and improved. Therefore, training PS skills in representative settings is crucial but often challenging for PS professionals (e.g., speech therapists, vocologists, coaches).

This project examines how oral communication skills training including simulations in virtual reality (VR) supports the acquisition of effective oral PS skills. Using acoustic analyses, outcomes from participants in the intervention group (N = 40) will be compared with those of a wait-list control group (N = 40) to determine whether significant differences emerge in filled pauses, speech rate, and vocal intonation during PS. Changes in PS self-efficacy will also be assessed. Regarding secondary outcomes, the study will evaluate changes in self-reported and physiological PS anxiety, as well as self-reported confidence as a speaker. Finally, self-perceived vocal effort during PS will be examined.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Higher education student

Speaking french fluently

Disqualifiers

Hearing impairment

Voice or fluency disorder at the time of the study

Trial design

Design model

Crossover

Treatments tested in this trial

  • Indirect Method

    Behavioral

    • General information and advice on PS

  • Direct Method

    Behavioral

    • Learning effective PS oral skills using speech therapy exercises (e.g., modeling, audiovisual feedback) and VR simulations

Treatment groups

80 Participants
are divided into 2 treatment groups
Group A: Intervention ArmExperimental treatment 2 interventions
Group B: Wait-list control armOther 2 interventions

Trial outcomes

Primary outcomes

1

Filled pauses

Measurements of participants' filled pauses (percentage of the total number of syllables produced) when PS in VR

Time frame
Week 1(baseline), 4 and 7
2

Speech rate

Measurements of participants' speech rate (in syllables per second) when PS in VR

Time frame
Week 1(baseline), 4 and 7
3

Voice intonation

Acoustic measurements of participants' voice variation (in semitones) when PS in VR

Time frame
Week 1(baseline), 4 and 7
4

PS self-efficacy

Questionnaire on self-efficacy in PS

Time frame
Week 1(baseline), 4 and 7

Secondary outcomes

1

Self-reported PS anxiety

Self-assessment of perceived anxiety using the Subjective Units of Distress Scale (SUDS)

Time frame
Week 1(baseline), 4 and 7
2

Physiological PS anxiety

Measurements of participants' heart rate (in bpm) when PS in VR

Time frame
Week 1(baseline), 4 and 7
3

Self-reported confidence as a speaker

Self-assessment of confidence as a speaker using the Personal Report of Confidence as a Speaker (PRCS) short-form questionnaire

Time frame
Week 1(baseline), 4 and 7
4

Self-perceived vocal effort

Self-assessment of perceived vocal effort using the Adapted BORG Category Ratio (CR-10) physical exertion scale

Time frame
Week 1(baseline), 4 and 7

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

University of Liege

Lead sponsor

Fonds pour la Recherche Scientifique (FRS-FNRS)

Collaborator