About this trial
Seasonal Affective Disorder (SAD) is commonly treated with bright light therapy. Virtual reality (VR) is an immersive computer-generated environment, which has been used to treat mental health difficulties, such as depression, social anxiety and stress. This study aims to compare the use of VR with bright light therapy in treating SAD.
Participants will be randomly allocated to either the VR condition or the light box condition and instructed to use the respective device every day for 14 days.
Eligibility criteria
This trial does not accept healthy volunteersQualifiers
fluent in English and capable of giving informed consent
18 or older
resident in the United Kingdom and
able to access internet and attend Anglia Ruskin University's Cambridge campus
Disqualifiers
declared suffering from epilepsy (due to the risk that seizures may be triggered by VR use).
currently using photosensitizing medications or have significant retinal pathology, due to potentially detrimental effects of light box use. For other ophthalmologic conditions, consultation with an ophthalmologist will be recommended.
currently receiving active treatment for SAD, including antidepressant medication (less than 3 months), bright light treatment, or psychotherapy (e.g. CBT for seasonal affective disorder).
Trial design
Parallel
Treatments tested in this trial
Virtual Reality (VR) Intervention
Device10-min VR intervention, once a day, everyday for 14 days.
Light Box (LB) intervention
Device30-min LB intervention once a day, everyday for 14 days.
Treatment groups
Trial outcomes
Primary outcomes
Change in levels of mood and depressive symptoms
Assessed by standardised psychological scales (Patient Health Questionnaire-9 (total score ranges from 0 to 27 with higher scores indication depression severity) and Positive and Negative Affect Schedule-Short Form (scores range from 10 to 50, with higher scores on the Positive Affect scale representing higher levels of positive affect, and higher scores on the Negative Affect scale representing higher levels of negative affect) and Visual Analogue Scales (0 to 100% with higher scores indicating better mood).
Secondary outcomes
Participant engagement, experience and satisfaction of the intervention
Assessed by self-report survey including written qualitative feedback (short online feedback form focusing on ease of use, perceived benefits and disadvantages), usage data (e.g., session attendance, frequency, duration, completion time) dropout rates and adverse effects reported.
Locations
Sponsors and contacts
Click on the lead sponsor to view all of their trials.
Anglia Ruskin University
Lead sponsor
Reneural Technologies Ltd.
Collaborator
Aerial Icon Ltd.
Collaborator
Innovate UK, UKRI
Collaborator
This trial is not recruiting at the moment. You can still explore other options: