About this trial
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults. This study aims to develop and evaluate the effectiveness of a physiological biofeedback-integrated virtual reality (VR)-based exercise intervention for young adults at risk of digital gaming addiction. In this prospective, single-blind, randomized controlled trial, participants will be randomly assigned to either a VR-based aerobic exercise group or a traditional aerobic exercise group. Both groups will participate in supervised exercise sessions twice weekly for 8 weeks. The primary outcome is physical activity level, while secondary outcomes include functional capacity, muscle strength, physiological responses during exercise, digital gaming addiction severity, exercise enjoyment, and intervention usability.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Young adults within the eligible age range specified in the study protocol.
Currently enrolled as a university student.
Playing online digital games for at least 2 hours per day.
Internet Gaming Disorder Scale-Short Form (IGDS9-SF) score ≥32.
Disqualifiers
Presence of cardiovascular, respiratory, neurological, musculoskeletal, or other medical conditions that may interfere with safe participation in exercise.
Use of medications that may affect exercise performance or physiological responses.
History of injury or surgery within the previous 6 months that may limit physical activity.
Contraindications to aerobic exercise or virtual reality use.
Trial design
Parallel
Treatments tested in this trial
Traditional Aerobic Exercise
BehavioralParticipants will perform a supervised structured aerobic exercise program twice weekly for 8 weeks. Exercise intensity will be individualized according to target heart rate and progressively adjusted throughout the intervention.
Virtual Reality-Based Aerobic Exercise
BehavioralParticipants will perform supervised aerobic exercise in an immersive virtual reality environment twice weekly for 8 weeks. Exercise intensity will be individualized using heart rate-based physiological biofeedback and progressively adjusted according to participants' physiological responses.
Treatment groups
Trial outcomes
Primary outcomes
Physical Activity Level
Physical activity level will be assessed using the International Physical Activity Questionnaire-Short Form (IPAQ-SF). The primary outcome will be the total physical activity score expressed as metabolic equivalent minutes per week (MET-min/week).
Secondary outcomes
Functional Capacity
Functional capacity will be assessed using the 6-Minute Walk Test (6MWT). The total walking distance (meters) covered in six minutes will be recorded
Shoulder Abductor Muscle Strength
Maximum isometric strength of the dominant shoulder abductors will be measured using a handheld dynamometer. The highest value of three trials will be recorded in Newtons (N).
Knee Extensor Muscle Strength
Maximum isometric strength of the dominant knee extensors will be measured using a handheld dynamometer. The highest value of three trials will be recorded in Newtons (N).
Mean Heart Rate During Exercise
Mean heart rate during each exercise session will be recorded using a Polar H10 heart rate monitor.
Locations
Sponsors and contacts
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