Virtual Reality for Shoulder Rehabilitation

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-75
SponsorFondazione Policlinico Universitario Campus Bio-Medico

About this trial

Goal: The clinical investigation involves the evaluation of the usability level of the VR system, sense of presence, and co-presence during the execution of various rehabilitation exercises through specific questionnaires.

Participant Population: The study will enroll 50 patients with shoulder musculoskeletal disorders will be enrolled

Main Questions:

* How does the integration of Virtual Reality (VR) in rehabilitation programs impact the usability of the system for patients with shoulder musculoskeletal disorders? * To what extent does the sense of presence experienced by patients using VR systems influence their motivation and adherence to rehabilitation exercises? * How do patients with shoulder musculoskeletal disorders perceive the co-presence in VR rehabilitation scenarios, and how does it affect their overall treatment experience?

Participant Tasks:

* Shoulder Physical Examination * Instructions to the patient on exercises to be performed using Oculus and selection of customizable settings on the VR app * Execution of the protocol developed for shoulder rehabilitation in a virtual environment * Evaluation of the usability of the VR system, sense of presence, and co-presence through different validated scales

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Patients with shoulder musculoskeletal disorders

Patients aged 18-75 years

Patients who have signed informed consent

Disqualifiers

Patients with insufficient cognitive and language functions to follow instructions provided by clinicians and/or experimenters involved in the project

Patients who do exhibit impediments that could hinder the use of VR devices

Trial design

Design model

Single group

Treatments tested in this trial

  • Shoulder Physical Examination

    Diagnostic test

    shoulder physical examination is conducted to assess the patient's musculoskeletal condition and to track progress throughout the rehabilitation phases

  • Shoulder Rehabilitation in a Virtual Environment

    Procedure/Surgery

    The rehabilitation protocol for shoulder disorders is executed using a Virtual Reality (VR) system, where patients perform customized exercises tailored to their physical characteristics.

  • Usability assessment and presence and co-presence evaluation

    Other intervention

    The usability of the VR system, along with the sense of presence and co-presence during rehabilitation, is assessed using validated scales

Treatment groups

50 Participants
are divided into 1 treatment group
Group A: Patients with shoulder musculoskeletal disordersExperimental treatment 3 interventions

Trial outcomes

Primary outcomes

1

Change in Usability Level of the VR System Using the System Usability Scale (SUS)

The usability of the VR system during the execution of several rehabilitation exercises will be assessed using the System Usability Scale (SUS). The SUS is a widely used questionnaire that measures the overall usability of a system, based on a 10-item scale that assesses the ease of use, satisfaction, and functionality of the system from the user's perspective. Scores range from 0 to 100, with higher scores indicating better usability.

Time frame
Across four rehabilitation phases: T1 (0-4/6 weeks), T2 (6-12 weeks), T3 (12-20 weeks), and T4 (beyond 20 weeks)

Secondary outcomes

1

Change in Sense of Presence Using the Igroup Presence Questionnaire (IPQ)

The sense of presence during the execution of rehabilitation exercises in the VR system will be assessed using the Igroup Presence Questionnaire (IPQ). The IPQ is a validated tool designed to measure the user's sense of immersion and involvement in a virtual environment. It includes multiple dimensions, such as spatial presence, engagement, and ecological validity, and provides insights into how "real" the virtual environment feels to the user.

Time frame
The sense of presence will be evaluated across four rehabilitation phases: T1 (0-4/6 weeks), T2 (6-12 weeks), T3 (12-20 weeks), and T4 (beyond 20 weeks)
2

Change in Co-Presence Using the Networked Minds Social Presence Inventory

Co-presence during the execution of rehabilitation exercises in the VR system will be assessed using the Networked Minds Social Presence Inventory. This inventory measures the user's perception of social interaction and the sense of being with others in a virtual environment. It evaluates factors such as interpersonal communication, social presence, and the degree to which users feel they share the virtual space with others.

Time frame
The co-presence will be assessed across four rehabilitation phases: T1 (0-4/6 weeks), T2 (6-12 weeks), T3 (12-20 weeks), and T4 (beyond 20 weeks).

Other outcomes

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