About this trial
Virtual Reality Implementation in Paediatric Rehabilitation (IMPLANT-VR 4 CHILD) Virtual Reality (VR) and Active Video Games (AVG) are promising devices for children in need of rehabilitation. VR and AVG have been widely studied in research, with promising results in a number of areas, including motor function, cognitive function, pain management and attention disorders.
However, despite these promising results and the enthusiasm they generate in research, VR and AVG are rarely used in clinical practice, particularly in the paediatric services of Ty Yann and Perharidy of the ILDYS Foundation. There is a strong demand from professionals for these tools to be better integrate these devices into their clinical practice.
The project is to conduct an action research with rehabilitation professionals, health managers and children in need of rehabilitation in order to facilitate the implementation of VR and AVG in the paediatric rehabilitation services of Ty Yann and Perharidy. Firstly, the facilitators and barriers present in these services will be identified. Then, specific strategies to facilitate the implementation of VR will be used. Finally, the impact of these strategies on the use of VR will be evaluated.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Rehabilitation professional
Be fluent in French.
Work in the paediatric wards at Ty Yann or Perharidy.
Consent to data processing
Disqualifiers
Not being able to understand focus group or interview questions.
Not being able to communicate during focus groups or interviews.
Trial population
Pediatric rehabilitation professionals ; Children in paediatric rehabilitation services ; Decision makers of the rehabilitation centre
Trial design
Other
Prospective
Treatments tested in this trial
Focus group
Other interventionFocus group to evaluate the facilitators and barriers to the use of virtual reality.
Implementing facilitating strategies
Other interventionImplement strategies to facilitate the integration of virtual reality into rehabilitation sessions.
Focus group
Other interventionEvaluate the strategies used to facilitate VR implementation.
Interviews
Other interventionInterviews to evaluate the facilitators and barriers to the use of virtual reality.
Interviews
Other interventionEvaluate the strategies used to facilitate VR implementation.
Treatment groups
Trial outcomes
Primary outcomes
Form of the number of uses per week
This form will be used to record the use of VR tools in paediatric rehabilitation, in order to extract the number of times VR devices are used per week. Thanks to this form, we will be able to know if the use of VR devices has increased after the implementation of the strategies. This form will be introduced before, during and after the implementation of the strategies in order to quantify changes in the use of VR. The professionals will complete this form at each session.
Focus group and interviews based on the Consolidated Framework for Implementation Research (CFIR)
The CFIR is a conceptual framework used to guide the implementation process. We will use focus groups and interviews to assess facilitators and barriers to the use and the implementation of VR. These results will help us to implement specific strategies. Focus group and interviews will be used to evaluate the strategies. Qualitative methods will be used in Stage 1 to select the strategies to be implemented to improve the use of VR. In Stage 3, the focus group and interviews will be used to gather the views of professionals, decision makers and children on the strategies.
Sponsors and contacts
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