VR-Based Cognitive Stimulation Games for Delirium Prevention

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeUp to 65
SponsorThe Methodist Hospital Research Institute

About this trial

This trial aims to evaluate the feasibility, safety, and acceptability of a virtual reality (VR)-based cognitive stimulation game to reduce postoperative delirium among older surgical patients at high risk due to pre-existing cognitive impairment.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Men and women ≥65 years of age

Have a pre-existing diagnosis of cognitive impairment (Montreal Cognitive Assessment Score of 15-24)

Elective or emergency major surgery with the expectation of admission to the Intensive Care Unit following the surgery for three days following surgery

Disqualifiers

Pre-existing Intubation and invasive ventilation;

history of severe mental illness;

admission for a drug overdose;

severe vertigo;

Trial design

Design model

Parallel

Treatments tested in this trial

  • Virtual Reality Software

    Other intervention

    The ReCognition virtual reality (VR) software is delivered via an Oculus Quest 2 device. This three-dimensional simulated software was designed to improve attention and executive functions. The VR session will occur once per day for 20 minutes.

  • Virtual Reality movies

    Other intervention

    This virtual reality software is delivered via an Oculus Quest 2 device. The Oculus Quest 2 device will be used to watch an educational movie. The VR session will occur once per day for 20 minutes.

  • Nurse led control arm

    Other intervention

    Reality orientation therapy focused on time, place, and person, administered twice daily, typically at the beginning and end of nursing shifts.

Treatment groups

90 Participants
are divided into 3 treatment groups
Group A: VR intervention: VR-based cognitive stimulation gamesExperimental treatment 1 intervention
Group B: VR Control: watching a movie in VRExperimental treatment 1 intervention
Group C: Nurse control: standard-of-care nurse-led reality orientationExperimental treatment 1 intervention

Trial outcomes

Primary outcomes

1

Feasibility of the trial and VR-based cognitive stimulation intervention

A composite of recruitment rate, outcomes data completion, usability of VR intervention, acceptance of the VR intervention, and adherence to VR sessions

Time frame
At Postoperative day 7 or Hospital discharge (whichever comes first)
2

Adherence of VR-based cognitive stimulation intervention

Number screened, consented, enrolled, and administered VR

Time frame
Baseline to Postoperative day 7 or Hospital discharge (whichever comes first)
3

Safety of VR-based cognitive stimulation intervention

adverse event

Time frame
Postoperative day 1 -3
4

Acceptability of VR-based cognitive stimulation intervention

Behavioral intention scale score

Time frame
At Postoperative day 7 or Hospital discharge (whichever comes first)

Secondary outcomes

1

Months backward test, pre-intervention

Measurement of attention and working memory (Cognitive outcome)

Time frame
At Post operative day 1
2

Months backward test, post-intervention

Measurement of attention and working memory

Time frame
At Post-operative Day 3
3

NIH Flanker test, pre-intervention

Measurement of attention and working memory (Cognitive outcome)

Time frame
At Post operative day 1
4

NIH Flanker test, post-intervention

Measurement of attention and working memory (Cognitive outcome)

Time frame
At Post operative day 3

Other outcomes

1

Effect size of VR cognitive simulation games on postoperative delirium (Exploratory outcome)

At least one episode of delirium from postoperative day 1 through hospital discharge usinc CAM -ICU screening tool

Time frame
Postoperative day 7 or Hospital discharge (whichever comes first)

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

The Methodist Hospital Research Institute

Lead sponsor

National Institute on Aging (NIA)

Collaborator