VR vs Classical Anatomy Teaching

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorUniversity of Kyrenia

About this trial

This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture/atlas/3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

First-year medical student at Kyrenia University

Age ≥ 18 years

Voluntary participation

Signed written informed consent

Disqualifiers

First-year medical student at Kyrenia University

Age ≥ 18 years

Voluntary participation

Signed written informed consent

Trial design

Design model

Parallel

Treatments tested in this trial

  • VR-based virtual reality anatomy module

    Other intervention

    Immersive interactive wrist anatomy education delivered on PlayStation 5 with PlayStation VR2 headset; 30-35 minutes.

  • Standard classroom anatomy lecture

    Other intervention

    Faculty-led didactic anatomy lecture on wrist anatomy using printed atlas and 3D anatomical model; 30-35 minutes.

Treatment groups

80 Participants
are divided into 2 treatment groups
Group A: VR GroupExperimental treatment 1 intervention
Group B: Classical GroupActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Post-test knowledge score

Knowledge assessment combining multiple-choice questions (MCQ) and a visual labeling task scored on a 0-30 scale; higher scores indicate better knowledge acquisition.

Time frame
Immediately after intervention (same day)

Secondary outcomes

1

Retention test score

Delayed knowledge retention assessment using MCQ plus visual labeling, identical format to post-test; 0-30 scale.

Time frame
2-4 weeks after intervention
2

Learning satisfaction score

Participant-reported learning satisfaction using a 15-item Likert-type questionnaire; total score 15-75 where higher scores indicate greater satisfaction

Time frame
Immediately after intervention
3

Cognitive load score

Self-reported subjective cognitive load on a 0-10 scale (0 = no load, 10 = maximum load).

Time frame
Immediately after intervention
4

VR-related side effects

Ordinal assessment of dizziness, nausea, and eye strain, each rated 0 (none) to 3 (severe).

Time frame
Immediately after intervention

Other outcomes

Sponsors and contacts

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