Youth Promotion of Resilience Involving Mental E-health

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age15-16
SponsorUniversity of British Columbia

About this trial

There is a critical gap in access to mental health promotion, prevention and support among youth worldwide, especially in low and middle-income countries like Vietnam. The Y-PRIME Study aims to respond to this gap by co-designing with Vietnamese youth a mobile app that delivers life skills and self-management skills intervention to promote mental well-being in grade 10 Vietnamese students. Working with the Vietnam Youth Advisory Council (V-YAC) to adapt and co-design the intervention and app ensure that the intervention will be culturally appropriate and relevant to Vietnamese youth. The goal of the current phase is to test this intervention with grade 10 students across three provinces (Hanoi, Thai Binh, and Hung Yen) to assess:

1. Whether the app helps to improve mental well-being and resilience among youth in Vietnam and helps to reduce factors that might increase the risk of poor mental well-being, like stress related to school and other pressures 2. Whether the app can be delivered in Vietnamese schools 3. Whether Vietnamese youth and school staff think the app is appropriate and appealing for youth in order to scale-up the model across the country

The control group (meaning they do not have access to the app-based intervention) will complete the outcome survey at baseline, 6 months, and 12 months. After 12 months, they will gain access to the intervention app (at the same time as the experimental group) but no more data will be collected. The intervention group will use the app at their own pace for 1 year while completing the same survey at baseline, 6 months, and 12 months marks. Afterwards, students and school health staff will be invited to a focus group discussion to talk about their experience using the app.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Enrolled in grade 10 of participating secondary schools

Have access to a smartphone

Provided informed assent to participate

Parent of participant provided informed consent for their child to participate

Disqualifiers

Not in grade 10

Not enrolled in participating secondary schools

Not have access to a smartphone

Not provided assent

Trial design

Design model

Parallel

Treatments tested in this trial

  • Intervention app

    Behavioral

    The app-based intervention, co-designed with the V-YAC, aims to introduce life skills and self-management skills to promote general mental well-being and resilience among Vietnamese youth. With this app, youth users will have a fun and safe space to learn and practice six life skills areas (Problem-solving, Social Media and Well-being, Communication and Interpersonal Skills, Realistic Thinking, Coping with Emotions and Stress, and Goal Setting). Lessons (in the form of short texts) and activities (ex. multiple choice activities, blank worksheets, reflection questions) were adapted from evidence-based interventions developed in other contexts to be culturally appropriate to the Vietnamese youth context. Youth users are free to explore the app at their own pace. Gamification features will also allow youth users to collect points in the app for completing each lesson, activity, or challenge.

Treatment groups

1,800 Participants
are divided into 2 treatment groups
Group A: Intervention GroupExperimental treatment 1 intervention
Group B: Control groupNo intervention 0 interventions

Trial outcomes

Primary outcomes

1

Warwick Edinburg Mental Wellbeing Scale (WEMWBS)

The Warwick Edinburg Mental Wellbeing Scale (WEMWBS), a 14-item scale that uses positively worded statements to assess feeling and functioning aspects of mental well-being in the general population. Each item is rated on a 5-point Likert scale (1 = none of the time and 5 = all of the time). Higher sum scores indicate higher positive mental wellbeing.

Time frame
baseline, 6 months, 12 months

Secondary outcomes

1

Positive Childhood Experience (PCE)

The PCE score included 7 items adapted from the Child and Youth Resilience Measure. Each item is rated on a 5-point Likert scale (1 = strongly disagree to 5 = strongly agree). Higher sum scores indicate higher PCE.

Time frame
baseline, 6 months, 12 months
2

Depression Anxiety and Stress Scale - Youth version (DASS -Y)

The DASS-Y youth version of the DASS-21 is designed to measure general psychological distress and the negative emotional states of depression, anxiety and stress in youth (aged 7 - 18). Each of the 21 items is rated on a 4-point scale (1 = not true to 4 = very true). Higher sum scores indicate higher severity of symptoms.

Time frame
baseline, 6 months, 12 months
3

Brief Inventory of Thriving (BIT)

The BIT is a 10-item self-report questionnaire that measures positive functioning and well-being. Each item is rated on a 5-point scale (1 = strongly disagree to 5 = strongly agree). Higher sum scores indicate higher psychological well-being.

Time frame
baseline, 6 months, 12 months
4

Connor-Davidson Resilience Scale - VN

The Connor-Davidson Resilience Scale is a 10-item scale that measures resilience or the ability to bounce back from challenges. Each item is rated on a 5-point scale (0 = not true at all to 4 = true nearly all the time). Higher sum scores indicate higher levels of resilience.

Time frame
baseline, 6 months, 12 months

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

University of British Columbia

Lead sponsor

St. Francis Xavier University

Collaborator

Institute of Population, Health and Development, Vietnam

Collaborator

Simon Fraser University

Collaborator

University of Melbourne

Collaborator