Effect Of Games Based Virtual Reality On Promoting Early Functional Recovery After Foot Tendon Repair

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-26
SponsorCairo University

About this trial

The purpose of this study is to investigate the effectiveness of integrating game based virtual reality on muscle strength ,balance , range of motion ,functional mobility after foot tendon repair and to compare it with standard rehabilitation methods.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

None

Disqualifiers

o Patients with severe diseases or impaired control of gait patterns.

Patients with high scores in anxiety or stress tests, indicating significant psychological distress.

Patients who report fatigue or are medically unstable.

Patients who have any other orthopedic or neurological problems .

Trial design

Design model

Parallel

Treatments tested in this trial

  • samsung gear VR google

    Device

    do some of games based VR exercise Headmaster 3.0 Dream Match Tennis Beat Saber (PSVR) Knockout League Hoops Richie's Plank Experience Pong It VR Egg Time VR Sparc VR plus accelerated functional rehab protocol General Principles: Goal: Promote tendon healing while minimizing stiffness, muscle atrophy, and encouraging a faster return to full function. Approach: Early controlled mobilization, gradual loading based on patient tolerance (without excessive pain or swelling). Important: Supervised by an orthopedic surgeon and a physical therapist. Device: Start with a walker boot or splint keeping the ankle plantarflexed. Phases of Rehabilitation:

  • Traditional theraapy

    Other intervention

    General Principles: accelerated functional rehab protocol Goal: Promote tendon healing while minimizing stiffness, muscle atrophy, and encouraging a faster return to full function. Approach: Early controlled mobilization, gradual loading based on patient tolerance (without excessive pain or swelling). Important: Supervised by an orthopedic surgeon and a physical therapist. Device: Start with a walker boot or splint keeping the ankle plantarflexed. Phases of Rehabilitation:

Treatment groups

60 Participants
are divided into 2 treatment groups
Group A: gemes based virtual realityExperimental treatment 2 interventions
Group B: accelerated functional rehab protocolActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Balance

Biodex balance system for balance assessment

Time frame
At base line and 6 weeks

Secondary outcomes

1

Symptom relief

Visual analogue scale

Time frame
At base line and at 6 and 12 week
2

Range of motion

Goniometer

Time frame
At baseline and at 6 weeks and 12 weeks
3

Functional ability

6 minute walk test

Time frame
At base line and at 6 weeks and at 12 weeks
4

Symmetry

Limb symmetry index

Time frame
At base line and week 6 and wee12

Other outcomes

Sponsors and contacts

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This trial is not recruiting at the moment. You can still explore other options: