About this trial
This study will test whether an interactive mobile game-based simulation program helps first-year nursing students improve their decision-making and problem-solving skills. Students will complete knowledge, decision-making, and problem-solving assessments before and after taking part in a 4-week program (8 sessions) that uses mobile game scenarios to practice clinical decisions in a safe, simulated setting. The results will show whether this type of training is more effective than traditional teaching methods for building these skills.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
First-year nursing students at the Faculty of Nursing, Delta University for Science and Technology.
Students who voluntarily consent to participate in the study.
Students who are willing and able to use the mobile application.
Disqualifiers
Students who have previously participated in a similar mobile game-based or simulation-based educational program.
Students with any condition that prevents them from using a smartphone/mobile application.
Students who fail to complete the pre-test, the educational program, or the post-test.
Students who withdraw consent during the study.
Trial design
Single group
Treatments tested in this trial
Interactive Mobile Game-Based Simulation Educational Program
BehavioralAn interactive mobile game-based simulation educational program designed to enhance nursing students' clinical decision-making, knowledge about mobile game-based simulation, and problem-solving skills. The program will be implemented over 4 weeks through 8 sessions, twice per week, with each session lasting 2 hours. The program includes educational content, clinical scenarios, scenario-based decision-making, problem-solving activities, small group discussions, scenario debriefing, and hands-on use of the mobile application.
Treatment groups
Trial outcomes
Primary outcomes
Change in Clinical Decision-Making Score
Clinical decision-making will be assessed using the Clinical Decision-Making in Nursing Scale (CDMNS). The scale consists of 40 items classified into four subscales: search for alternatives or options, canvassing of objectives and values, evaluation and re-evaluation of consequences, and search for information and unbiased assimilation of new information. Items are rated on a five-point Likert scale, with total scores ranging from 40 to 200. Higher scores indicate more positive clinical decision-making.
Change in Problem-Solving Score
Problem-solving will be assessed using the Problem-Solving Inventory (PSI). The inventory consists of 32 items classified into three subscales: problem-solving confidence, approach-avoidance style, and personal control. Items are rated on a six-point Likert scale, with reverse scoring for negative items. Total scores range from 32 to 192, with lower scores indicating more positive problem-solving perception.
Secondary outcomes
Change in Knowledge Score about Mobile Game-Based Simulation
Measured using a researcher-developed questionnaire assessing students' knowledge of mobile game-based simulation, including its definition, development, advantages/disadvantages, technical requirements, and impact on nursing education. Scored 0 for incorrect and 1 for correct answers; classified as satisfactory (≥60%) or unsatisfactory (\<60%).
Locations
Sponsors and contacts
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