Projecte Benestar 2026: Virtual Reality Program for Healthcare Workers

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorBadalona Serveis Assistencials

About this trial

Projecte Benestar 2026 is a multicenter randomized controlled study evaluating a brief immersive educational program delivered through virtual reality for healthcare workers. The program is designed to support emotional well-being, self-care, mindfulness, and emotional regulation in professionals working in healthcare settings.

Participants will be active healthcare or healthcare-support workers from participating centers. They will be randomly assigned to one of two groups. One group will receive the virtual reality program at the beginning of the study, while the other group will continue usual activity and receive the same program later, after a wait-list period.

The main objective is to evaluate whether the program reduces emotional exhaustion, measured with the Maslach Burnout Inventory. Secondary objectives include evaluating changes in depersonalization, personal accomplishment, work engagement, usability, satisfaction, adherence, and tolerability of the virtual reality program.

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Active permanent or temporary staff member at a participating healthcare center where the program is implemented

Age 18 years or older

Able to understand, accept, and sign the informed consent form

Willing to complete the study procedures, attend the planned weekly sessions, and complete the study questionnaires

Disqualifiers

Photosensitive epilepsy or history of seizures triggered by visual stimuli

Severe motion sickness or previous intolerance to immersive devices

Visual or hearing impairment that prevents adequate use of the virtual reality headset

Trial design

Design model

Parallel

Treatments tested in this trial

  • Projecte Benestar Virtual Reality Educational Program

    Behavioral

    Projecte Benestar is an immersive educational virtual reality program focused on mindfulness, emotional regulation, and self-compassion for workers in healthcare settings. The program includes 8 individual sessions delivered through autonomous virtual reality headsets. Each session lasts approximately 9 to 15 minutes and includes guided audio and immersive 3D content. Sessions may be delivered over 8 weeks or in an intensive 4-week format, depending on local logistics.

Treatment groups

100 Participants
are divided into 2 treatment groups
Group A: Immediate Intervention: Projecte Benestar VR ProgramExperimental treatment 1 intervention
Group B: Wait-list Control: Delayed Projecte Benestar VR ProgramOther 1 intervention

Trial outcomes

Primary outcomes

1

Change in Emotional Exhaustion Score on the Maslach Burnout Inventory-Human Services Survey

Emotional exhaustion will be assessed using the Emotional Exhaustion subscale of the Maslach Burnout Inventory-Human Services Survey. The subscale includes 9 items scored from 0 to 6, with total scores ranging from 0 to 54. Higher scores indicate greater emotional exhaustion. Changes will be compared between the immediate intervention group and the wait-list control group during the first intervention period, and will also be assessed after the delayed intervention group completes the program.

Time frame
Baseline, approximately 4 to 8 weeks, and approximately 7 months

Secondary outcomes

1

Change in Depersonalization Score on the Maslach Burnout Inventory-Human Services Survey

Depersonalization will be assessed using the Depersonalization subscale of the Maslach Burnout Inventory-Human Services Survey. The subscale includes 5 items scored from 0 to 6, with total scores ranging from 0 to 30. Higher scores indicate greater depersonalization.

Time frame
Baseline, approximately 4 to 8 weeks, and approximately 7 months
2

Change in Personal Accomplishment Score on the Maslach Burnout Inventory-Human Services Survey

Personal accomplishment will be assessed using the Personal Accomplishment subscale of the Maslach Burnout Inventory-Human Services Survey. The subscale includes 8 items scored from 0 to 6, with total scores ranging from 0 to 48. Higher scores indicate greater personal accomplishment.

Time frame
Baseline, approximately 4 to 8 weeks, and approximately 7 months
3

Change in Vigor Score on the Utrecht Work Engagement Scale-9

Vigor will be assessed using the Vigor dimension of the Utrecht Work Engagement Scale-9. This dimension includes 3 items scored from 0 to 6. The dimension score will be calculated as the mean of the items, ranging from 0 to 6. Higher scores indicate greater vigor, reflecting higher energy and mental resilience at work.

Time frame
Baseline, approximately 4 to 8 weeks, and approximately 7 months
4

Change in Dedication Score on the Utrecht Work Engagement Scale-9

Dedication will be assessed using the Dedication dimension of the Utrecht Work Engagement Scale-9. This dimension includes 3 items scored from 0 to 6. The dimension score will be calculated as the mean of the items, ranging from 0 to 6. Higher scores indicate greater dedication, reflecting a stronger sense of significance, enthusiasm, inspiration, pride, and challenge at work.

Time frame
Baseline, approximately 4 to 8 weeks, and approximately 7 months

Other outcomes

1

Tolerability of the Virtual Reality Program

Tolerability will be assessed immediately after Sessions 1 through 8 and at intervention completion by recording symptoms related to virtual reality use, including eye fatigue, blurred vision, headache, dizziness, nausea, disorientation, anxiety, or ergonomic discomfort. Symptoms will be rated using an ad hoc 4-point scale from none to severe. Lower scores indicate better tolerability.

Time frame
Immediately after Sessions 1 through 8 and at intervention completion, up to 8 weeks
2

Incidence of Virtual Reality-Related Adverse Events or Session Interruptions

Virtual reality-related incidents will be recorded after each session using a session incident log. Events may include dizziness, cybersickness, headache, anxiety, visual discomfort, or other symptoms leading to session interruption or withdrawal. The outcome will be summarized as the number and proportion of participants with any recorded incident.

Time frame
From intervention start to intervention completion, approximately 4 to 8 weeks

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

Badalona Serveis Assistencials

Lead sponsor

Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina

Collaborator

Corporació de Salut del Maresme i la Selva

Collaborator

Institut Catala de Salut

Collaborator