Using an AI Mobile Application to Promote Healthy Eating

ConditionHealthy
Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-24
SponsorUniversity of California, Davis

About this trial

The goal of this feasibility study is to determine the adherence, acceptability, and usability of the behavioral intervention of a mobile AI application and its effects on food choices and diet quality. A secondary goal is to assess whether the app's accuracy or feasibility differs by food security status. Study participants are UC Davis students aged 18-24 years. The main question it aims to answer is:

\- Does the gamified app version that delivers behavioral nudges have a higher adherence and acceptability rate, and does this translate to better dietary behaviors?

Participants will use either the intervention app (dietary assessment + gamification) or the control app (non-gamified, dietary assessment only) for six weeks to record all their food intake. Diet quality will be assessed at baseline and endline, and a Likert scale acceptability questionnaire will be administered at endline.

Eligibility criteria

Qualifiers

Willing to use their smartphones with app to record all foods consumed

UC Davis student

Disqualifiers

eating disorders

Participant in the validation study that tested the app's accuracy against weighed food records

Trial design

Treatments tested in this trial

  • A mobile application that uses AI to deliver behavioral nudges that encourage healthy food choices.
  • Limited app version for dietary assessment only

Treatment groups

114 Participants
are divided into 2 treatment groups

Sponsors and collaborators

University of California, Davis

Lead sponsor

International Food Policy Research Institute

Collaborator

Penn State University

Collaborator