VIDEO LEARNING FOR EMPATHY, ETHICS AND FAMILY WITNESSED RESUSCITATION

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeNot listed
SponsorKocaeli Sağlık ve Teknoloji Üniversitesi

About this trial

This clinical trial (randomized controlled experimental study) aims to learn about the effects of presenting the family-witnessed CPR process from a patient's perspective through 360° virtual reality and 2D video within second-year nursing students. The primary question(s) / hypotheses it aims to answer are:

* H1: Will the content validity ratio of the developed scenario be above 0.80? * H2: Is the increase in empathy scores (pre-test/post-test difference) of students in the 360° VR group significantly higher compared to the 2D video and control groups? * H3: Is the increase in ethical sensitivity scores of students in the 360° VR group significantly higher compared to the 2D video and control groups? * H4: Is the change in perception scores toward family-witnessed CPR more positive in the 360° VR group compared to the other groups, and is their mean SUS (System Usability Scale) score at or above the acceptability threshold of 70? * H5: Is the VES (Video Engagement Skale) score of students in the 360° VR group significantly higher than that of the 2D video group? Researchers will compare the 360° immersive video (360° VR) group, the 2-dimensional (2D) video group, and the control group to see if there are effects on empathy, ethical sensitivity, perception of risks-benefits of family presence, self-confidence regarding family presence, video engagement, and system usability.

Participants will be asked to:

* Watch the scenario reenactment involving a family-witnessed CPR process, recorded via a 360° camera (in either 360° VR or 2D format, depending on their assigned group). * Complete data collection tools consisting of the Introductory Information Form, "Jefferson Scale of Empathy", "Ethical Sensitivity Questionnaire", "Family Presence Risk-Benefit Scale and Family Presence Self-Confidence Scale", "System Usability Scale (SUS-TR)", and "Video Engagement Skale(VES)".

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Being a second-year undergraduate nursing student

Volunteering to participate in the study and signing the informed consent form

Not having participated in a similar virtual reality or family-witnessed CPR study before

Disqualifiers

Having a diagnosed neurological or psychiatric disorder that prevents using virtual reality glasses (such as epilepsy, severe vertigo, or motion sickness)

Having uncorrected visual or hearing impairments

Not completing all stages of the study (pre-test, intervention, or post-test)

Trial design

Design model

Parallel

Treatments tested in this trial

  • 360 Degree Virtual Reality Video

    Behavioral

    Immersive 360-degree virtual reality video scenario of family-witnessed cardiopulmonary resuscitation presented from a patient perspective.

  • 2D Standard Video

    Behavioral

    Standard 2-dimensional video scenario of family-witnessed cardiopulmonary resuscitation presented from a patient perspective.

Treatment groups

105 Participants
are divided into 3 treatment groups
Group A: 360 VR Video GroupExperimental treatment 1 intervention
Group B: 2D Video GroupExperimental treatment 1 intervention
Group C: Control GroupNo intervention 0 interventions

Trial outcomes

Primary outcomes

1

Change in Jefferson Scale of Empathy Scores

This scale evaluates the nursing students empathy levels. Higher scores indicate higher empathy levels.

Time frame
Baseline (Pre-test) and right after the intervention (Post-test)
2

Change in Ethical Sensitivity Questionnaire Scores

This questionnaire evaluates the ethical sensitivity levels of nursing students. Higher scores indicate higher ethical sensitivity.

Time frame
Baseline (Pre-test) and right after the intervention (Post-test)
3

Change in Family Presence Risk Benefit Scale and Family Presence Self Confidence Scale Scores

These scales evaluate students perceptions of the risks/benefits and their self-confidence regarding family presence during CPR.

Time frame
Baseline (Pre-test) and right after the intervention (Post-test)
4

System Usability Scale Scores

The System Usability Scale (SUS) evaluates the perceived usability of the 360 VR and 2D video systems. Higher scores indicate better usability.

Time frame
Right after the intervention (Post-test)

Secondary outcomes

Other outcomes

Sponsors and contacts

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