Gamification in Health Education

3

Review clinical trials related to Gamification in Health Education. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Not yet recruiting

Effect of Gamified Sun Protection Education Provided to Chemotherapy Patients

Chemotherapy may cause photosensitivity and other skin reactions that can negatively affect patients' comfort, quality of life, and adherence to treatment. Appropriate sun protection behaviors are therefore important for patients receiving chemotherapy. This randomized controlled trial aims to evaluate the effect of gamified sun protection education on sun protection self-efficacy and sun protection behaviors in patients receiving chemotherapy. A total of 54 patients will be randomly assigned to two groups, with 27 participants in each group. Participants in the intervention group will receive gamified sun protection education, while participants in the control group will receive usual care. The educational intervention will be delivered over a two-week period. Sun protection self-efficacy and sun protection behaviors will be assessed at baseline and after completion of the two-week intervention.

Participants needed: 54
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Lokman Hekim UniversityUpdated: Sep 10, 2026Locations: 1
Eligibility criteria

Currently receiving chemotherapy [+6]

Status: Not yet recruiting

Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery Students

This study was designed to compare the effects of web-based gamification and online classical teaching methods on knowledge level, motivation toward instructional materials, clinical self-efficacy, and satisfaction in midwifery students receiving postpartum hemorrhage management education.

Participants needed: 128
Trial details
Age: 18-40Biological sex: FemaleType: InterventionalSponsor: Mersin UniversityUpdated: Jul 7, 2026
Eligibility criteria

Living in Turkey [+7]

Not attending at least 80% of the training sessions [+4]

Status: Recruiting

Study on the Effect of a Gamified Health Education Programme on Primary School Children

This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.

Participants needed: 500
Trial details
Age: 6-7Biological sex: AllType: InterventionalSponsor: Universidad de ExtremaduraUpdated: Dec 11, 2025Locations: 1
Eligibility criteria

Pupils enrolled in primary education at schools in Extremadura.

All pupils diagnosed with special educational needs will be excluded. [+3]