Self-Directed Upper Extremity Gaming in Inpatients With Stroke
STRIVE uses a camera mounted on the in-room TV and a connected laptop to track arm and hand movements during gameplay via markerless motion capture. No controllers or wearable sensors are required, and patients initiate a session with a single button on the TV remote. Games target clinically relevant movements such as reaching and grasping, with difficulty adapting to the user.
admitted for IP stroke rehabilitation ARAT >5 and <40 at enrollment [+2]
severe neglect that prevents task engagement [+2]